Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Normal to Lower Level Elite Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4365636" data-attributes="member: 43019"><p>Desperately seeking a cooler name, but precocious, premature, and unseasonable all seemed a little ludicrous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><strong>Elite-Normal Template</strong></p><p>This template is used when you wish to have a creature appear several levels before it normally does, but still retain much of its expected toughness. This is particularly useful when converting existing modules or when setting a progression of difficult with a creature showing up as elite early on, normal several levels later, then eventually minions. Be aware that the DM’s Toolbox rules for raising and lowering levels may be adequate for your purposes by lowering the level of a creature without also making it an elite. While the template reduces level by 4, feel free to then apply the normal level up and down rules from the DM's Toolbox from there.</p><p></p><p><strong>Level</strong> -4</p><p><strong>Attacks</strong> All -4</p><p><strong>Defenses</strong> All -2</p><p><strong>Saving Throws</strong> +2</p><p><strong>Action Point</strong> 1</p><p><strong>Hit Points</strong> As appropriate for an elite of that level (see DMG p184)</p><p></p><p><strong>Other Modifiers</strong> Reduce skill modifiers, ability check modifiers, and initiative by 2</p><p></p><p><strong>Powers</strong>:</p><p> <strong>Action Mastery</strong></p><p>When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn.</p><p> <strong>Bloodied Action</strong> (Immediate Reaction, when bloodied)</p><p>The creature gains an action point and immediately uses it to gain a standard action. See also action mastery.</p><p></p><p>Note that damage should not change from the base creature.</p><p></p><p>Examples:</p><p><strong>Minotaur Warrior</strong></p><p><strong></strong>Level 6 Elite Soldier</p><p>Medium natural humanoid</p><p><strong>XP</strong> 500</p><p></p><p><strong>Initiative</strong> +5</p><p><strong>Senses</strong> Perception +12</p><p><strong>HP</strong> 148; <strong>Bloodied</strong> 74; see also <em>bloodied action</em></p><p><strong>AC</strong> 24; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 19, <strong>Will</strong> 21; see also <em>action mastery</em></p><p><strong>Saving Throws</strong> +2; see also <em>action mastery</em></p><p><strong>Speed</strong> 5</p><p><strong>Action Point</strong> 1; see also <em>bloodied action</em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Battleaxe</strong> (standard; at-will) * Weapon</p><p>+12 vs. AC; 1d10 + 6 damage, and the target is marked until the end of the minotaur warrior’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Goring Charge</strong> (standard; at-will)</p><p>The minotaur warrior makes a charge attack: +13 vs. AC; 1d6 + 6 damage, and the target is knocked prone.</p><p> <strong>Ferocity</strong> (when reduced to 0 hit points)</p><p>The minotaur warrior makes a melee basic attack.</p><p> <strong>Action Mastery</strong></p><p>When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn.</p><p> <strong>Bloodied Action</strong> (Immediate Reaction, when bloodied)</p><p>The creature gains an action point and immediately uses it to gain a standard action. See also <em>action mastery</em>.</p><p></p><p><strong>Alignment</strong> Any</p><p><strong>Languages</strong> Common</p><p><strong>Skills</strong> Dungeoneering +10, Intimidate +9, Nature +7</p><p><strong>Str</strong> 23 (+9) <strong>Dex</strong> 10 (+3) <strong>Wis</strong> 14 (+5)</p><p><strong>Con</strong> 18 (+7) <strong>Int</strong> 9 (+2) <strong>Cha</strong> 13 (+4)</p><p></p><p></p><p> <strong></strong></p><p><strong>Worg</strong></p><p>Level 5 Elite Brute</p><p>Large natural magical beast</p><p><strong>XP</strong> 400</p><p></p><p><strong>Initiative</strong> +5</p><p><strong>Senses</strong> Perception +7; darkvision</p><p><strong>Frightful Growl (Fear)</strong> aura 3; enemies in the aura take a -1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls.</p><p><strong>HP</strong> 160; <strong>Bloodied</strong> 80; see also <em>bloodied action</em></p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 16, <strong>Will</strong> 16; see also <em>action mastery</em></p><p><strong>Saving Throws</strong> +2; see also <em>action mastery</em></p><p> <strong>Speed</strong> 8</p><p><strong>Action Point</strong> 1; see also <em>bloodied action</em></p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</p><p>+8 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends).</p><p> <strong>Action Mastery</strong></p><p>When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn.</p><p> <strong>Bloodied Action</strong> (Immediate Reaction, when bloodied)</p><p>The creature gains an action point and immediately uses it to gain a standard action. See also <em>action mastery</em>.</p><p></p><p><strong>Alignment</strong> Chaotic Evil</p><p><strong>Languages</strong> Abyssal</p><p><strong>Skills</strong> Stealth +10</p><p><strong>Str</strong> 21 (+7) <strong>Dex</strong> 17 (+5) <strong>Wis</strong> 10 (+2)</p><p><strong>Con</strong> 20 (+7) <strong>Int</strong> 7 (+0) <strong>Cha</strong> 16 (+5)</p></blockquote><p></p>
[QUOTE="keterys, post: 4365636, member: 43019"] Desperately seeking a cooler name, but precocious, premature, and unseasonable all seemed a little ludicrous :) [B]Elite-Normal Template[/B] This template is used when you wish to have a creature appear several levels before it normally does, but still retain much of its expected toughness. This is particularly useful when converting existing modules or when setting a progression of difficult with a creature showing up as elite early on, normal several levels later, then eventually minions. Be aware that the DM’s Toolbox rules for raising and lowering levels may be adequate for your purposes by lowering the level of a creature without also making it an elite. While the template reduces level by 4, feel free to then apply the normal level up and down rules from the DM's Toolbox from there. [B]Level[/B] -4 [B]Attacks[/B] All -4 [B]Defenses[/B] All -2 [B]Saving Throws[/B] +2 [B]Action Point[/B] 1 [B]Hit Points[/B] As appropriate for an elite of that level (see DMG p184) [B]Other Modifiers[/B] Reduce skill modifiers, ability check modifiers, and initiative by 2 [B]Powers[/B]: [B]Action Mastery[/B] When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn. [B]Bloodied Action[/B] (Immediate Reaction, when bloodied) The creature gains an action point and immediately uses it to gain a standard action. See also action mastery. Note that damage should not change from the base creature. Examples: [B]Minotaur Warrior [/B]Level 6 Elite Soldier Medium natural humanoid [B]XP[/B] 500 [B]Initiative[/B] +5 [B]Senses[/B] Perception +12 [B]HP[/B] 148; [B]Bloodied[/B] 74; see also [I]bloodied action[/I] [B]AC[/B] 24; [B]Fortitude[/B] 25, [B]Reflex[/B] 19, [B]Will[/B] 21; see also [I]action mastery[/I] [B]Saving Throws[/B] +2; see also [I]action mastery[/I] [B]Speed[/B] 5 [B]Action Point[/B] 1; see also [I]bloodied action[/I] :bmelee: [B]Battleaxe[/B] (standard; at-will) * Weapon +12 vs. AC; 1d10 + 6 damage, and the target is marked until the end of the minotaur warrior’s next turn. :melee: [B]Goring Charge[/B] (standard; at-will) The minotaur warrior makes a charge attack: +13 vs. AC; 1d6 + 6 damage, and the target is knocked prone. [B]Ferocity[/B] (when reduced to 0 hit points) The minotaur warrior makes a melee basic attack. [B]Action Mastery[/B] When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn. [B]Bloodied Action[/B] (Immediate Reaction, when bloodied) The creature gains an action point and immediately uses it to gain a standard action. See also [I]action mastery[/I]. [B]Alignment[/B] Any [B]Languages[/B] Common [B]Skills[/B] Dungeoneering +10, Intimidate +9, Nature +7 [B]Str[/B] 23 (+9) [B]Dex[/B] 10 (+3) [B]Wis[/B] 14 (+5) [B]Con[/B] 18 (+7) [B]Int[/B] 9 (+2) [B]Cha[/B] 13 (+4) [B] Worg[/B] Level 5 Elite Brute Large natural magical beast [B]XP[/B] 400 [B]Initiative[/B] +5 [B]Senses[/B] Perception +7; darkvision [B]Frightful Growl (Fear)[/B] aura 3; enemies in the aura take a -1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. [B]HP[/B] 160; [B]Bloodied[/B] 80; see also [I]bloodied action[/I] [B]AC[/B] 18; [B]Fortitude[/B] 18, [B]Reflex[/B] 16, [B]Will[/B] 16; see also [I]action mastery[/I] [B]Saving Throws[/B] +2; see also [I]action mastery[/I] [B]Speed[/B] 8 [B]Action Point[/B] 1; see also [I]bloodied action[/I] :bmelee: [B]Bite[/B] (standard; at-will) +8 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends). [B]Action Mastery[/B] When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn. [B]Bloodied Action[/B] (Immediate Reaction, when bloodied) The creature gains an action point and immediately uses it to gain a standard action. See also [I]action mastery[/I]. [B]Alignment[/B] Chaotic Evil [B]Languages[/B] Abyssal [B]Skills[/B] Stealth +10 [B]Str[/B] 21 (+7) [B]Dex[/B] 17 (+5) [B]Wis[/B] 10 (+2) [B]Con[/B] 20 (+7) [B]Int[/B] 7 (+0) [B]Cha[/B] 16 (+5) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Normal to Lower Level Elite Conversion
Top