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<blockquote data-quote="Grainger" data-source="post: 7485557" data-attributes="member: 6779234"><p>Cool stuff. Personally, I'm more concerned with the mundane than the mythological. I like narrowing down the historical setting from what is - in my view - the ungainly hotch-potch of D&D (rapiers, plate armour and short bows... ugh). I think that gives the game a lot more flavour when compared to the kitchen-sink approach of vanilla D&D.</p><p></p><p>I have been running a game influenced by Norman England. I'm about to run a prequel campaign that is effectively set in Anglo-Saxon times (and Vikings will probably appear), and I'd be interested to hear how folks handle weapons and armour in a more "historical" (or basically more sensible) setting. You don't want people running around with full plate and rapiers, after all.</p><p></p><p>My approach is to keep it simple. In my game, all D&D weapons and armour are available, so players have the same range of tactical choices, but everything is re-skinned. So "plate" armour is basically better quality mail.</p><p></p><p>One problem with having a fantasy game set in a historic setting is that it's hard to find images of fantasy races with period-specific equipment. There's plenty of historical art from the likes of Osprey - and photos of reanactors - which is great for humans, but it doesn't help for images of halflings, dwarves, elves etc. Fantasy artists (and figure sculptors) tend to take the approach that fantasy means "anything goes" and you end up with half the images showing characters plastered in vast plate mail (looking like power armour) with huge greatswords etc.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7485557, member: 6779234"] Cool stuff. Personally, I'm more concerned with the mundane than the mythological. I like narrowing down the historical setting from what is - in my view - the ungainly hotch-potch of D&D (rapiers, plate armour and short bows... ugh). I think that gives the game a lot more flavour when compared to the kitchen-sink approach of vanilla D&D. I have been running a game influenced by Norman England. I'm about to run a prequel campaign that is effectively set in Anglo-Saxon times (and Vikings will probably appear), and I'd be interested to hear how folks handle weapons and armour in a more "historical" (or basically more sensible) setting. You don't want people running around with full plate and rapiers, after all. My approach is to keep it simple. In my game, all D&D weapons and armour are available, so players have the same range of tactical choices, but everything is re-skinned. So "plate" armour is basically better quality mail. One problem with having a fantasy game set in a historic setting is that it's hard to find images of fantasy races with period-specific equipment. There's plenty of historical art from the likes of Osprey - and photos of reanactors - which is great for humans, but it doesn't help for images of halflings, dwarves, elves etc. Fantasy artists (and figure sculptors) tend to take the approach that fantasy means "anything goes" and you end up with half the images showing characters plastered in vast plate mail (looking like power armour) with huge greatswords etc. [/QUOTE]
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