Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
North by Northwest, or the Dead of Winter characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starman" data-source="post: 2818596" data-attributes="member: 7663"><p><strong>Cellan</strong></p><p></p><p><strong>Medium human</strong></p><p><strong>Druid 3</strong></p><p><strong>Hit Dice:</strong> 3d8+6 (25 hp) (17 current)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 14 (+2 Dex, +2 Armor), touch 12, flat 12</p><p><strong>Base Attack/Grapple:</strong> +2/+1</p><p><strong>Attack:</strong> Longspear +1 melee (1d8-1/x3) or sling +4 ranged (1d4/x2)</p><p><strong>Full Attack:</strong> Longspear +1 melee (1d8-1/x3) or sling +4 ranged (1d4/x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Qualities:</strong> Nature sense, trackless step, wild empathy, woodland stride</p><p><strong>Saves:</strong> Fort +5, Ref +3, Will +5</p><p><strong>Abilities:</strong> Str 8, Dex 15, Con 14, Int 13, Wis 17, Cha 10</p><p><strong>Skills:</strong> Concentration +4(2), Handle Animal +6(6), Heal +6(3), Knowledge(nature) +8(5), Listen +8(3), Spellcraft +3(2), Spot +6(1), Survival +10(5)</p><p><strong>Feats:</strong> Alertness, Augment Summoning, Spell Focus (Conjuration)</p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p></p><p><strong>Languages:</strong> Common, Druidic</p><p></p><p><strong>Spells:</strong> 4/3/2 per day; save DC 13+spell level (14+spell level for conjuration spells).</p><p></p><p><strong>Spells Prepared:</strong> 0-Cure Minor Wounds, Light, Purify Food and Drink x2; 1-Cure Light Wounds, Entangle, Faerie Fire; 2-Fog Cloud, Spider Climb</p><p><strong></strong></p><p><strong>Possessions:</strong> Longspear, sling, 17 bullets, dagger, leather armor, backpack, winter blanket, belt pouch, flint & steel, waterskin x2, hemp rope 100’, torch x2, extra traveler’s outfit, 54 gold, 2 silver, 8 copper</p><p></p><p><strong>Manakar</strong></p><p></p><p><strong>Medium animal</strong></p><p><strong>Wolf</strong></p><p><strong>Hit Dice:</strong> 4d8+8 (29 hp)</p><p><strong>Initiative: </strong>+2</p><p><strong>Speed: </strong>50 ft.</p><p><strong>Armor Class:</strong> 18 (+3 Dex, +5 Natural), touch 13, flat 15</p><p><strong>Base Attack/Grapple:</strong> +3/+4</p><p><strong>Attack:</strong> bite +5 melee (1d6+1/x2)</p><p><strong>Full Attack: </strong>bite +5 melee (1d6+1/x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Trip</p><p><strong>Special Qualities:</strong> Evasion, low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +7, Will +2</p><p><strong>Abilities:</strong> Str 13, Dex 16, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Hide +4, Listen +5, Move Silently +7, Spot +3, Survival +1*</p><p><strong>Feats:</strong> Track, Weapon Focus (bite)</p><p></p><p><strong>Alignment:</strong> Neutral</p><p></p><p><strong>Tricks:</strong> Come, Attack</p><p></p><p><strong>Trip (Ex):</strong> A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p></p><p><strong>Skills:</strong> *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p><strong>Background:</strong> Cellan grew up in a small community. He was smaller than most other kids his age. He was also rather quiet and reserved. These all led him to be picked on and pushed around quite a bit. Rughin, a boy just a few years older than Cellan, was always the worst of them.</p><p></p><p>Cellan found himself spending a lot of time in the woods around the village hiding from his tormentors. The youth found that he enjoyed the company of animals more than people and began spending even more time there. One day, he encountered a hobgoblin, Ghis, in his wanderings. Ghis was a druid and, seeing Cellan’s love of nature, began training him in the druidic tradition.</p><p></p><p>It was during his training that he met Thrimistar, an elven ranger. Despite Thrimistar being loud and boisterous, the two became fast friends. They were inseparable. Thrimistar was actually the one who was going to go on the expedition, but a week before it was to set out, the elf had a bad encounter with a dire bear and lost one of his legs. He asked Cellan to go in his stead. The druid did not want to leave his friend, but in the end, he agreed. Thrim gave his friend a necklace of his for luck. It is a simple thing of small blue and white stones strung together, but Cellan treasures it.</p><p></p><p>Cellan’s main reason for going on the trip is that his friend asked him to do so. He intends to honor his friends request and do everything he can to aid in the reclamation of the elven homelands. His other reason, one that he would never admit to anyone, is that he wants to be a hero and gain the respect of those who picked on him. Tales of ancient druidic heroes told to him by Ghis motivate him. His other eventual goal is to find a woman he loves and can marry. He is shy around everyone, but it is even worse around women. He feels very lonely and would desperately like a female to share his life.</p></blockquote><p></p>
[QUOTE="Starman, post: 2818596, member: 7663"] [B]Cellan[/B] [B]Medium human[/B] [B]Druid 3[/B] [B]Hit Dice:[/B] 3d8+6 (25 hp) (17 current) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 14 (+2 Dex, +2 Armor), touch 12, flat 12 [B]Base Attack/Grapple:[/B] +2/+1 [B]Attack:[/B] Longspear +1 melee (1d8-1/x3) or sling +4 ranged (1d4/x2) [B]Full Attack:[/B] Longspear +1 melee (1d8-1/x3) or sling +4 ranged (1d4/x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Qualities:[/B] Nature sense, trackless step, wild empathy, woodland stride [B]Saves:[/B] Fort +5, Ref +3, Will +5 [B]Abilities:[/B] Str 8, Dex 15, Con 14, Int 13, Wis 17, Cha 10 [B]Skills:[/B] Concentration +4(2), Handle Animal +6(6), Heal +6(3), Knowledge(nature) +8(5), Listen +8(3), Spellcraft +3(2), Spot +6(1), Survival +10(5) [B]Feats:[/B] Alertness, Augment Summoning, Spell Focus (Conjuration) [B]Alignment:[/B] Neutral Good [B]Languages:[/B] Common, Druidic [B]Spells:[/B] 4/3/2 per day; save DC 13+spell level (14+spell level for conjuration spells). [B]Spells Prepared:[/B] 0-Cure Minor Wounds, Light, Purify Food and Drink x2; 1-Cure Light Wounds, Entangle, Faerie Fire; 2-Fog Cloud, Spider Climb [B] Possessions:[/B] Longspear, sling, 17 bullets, dagger, leather armor, backpack, winter blanket, belt pouch, flint & steel, waterskin x2, hemp rope 100’, torch x2, extra traveler’s outfit, 54 gold, 2 silver, 8 copper [B]Manakar[/B] [b]Medium animal[/b] [b]Wolf[/b] [b]Hit Dice:[/b] 4d8+8 (29 hp) [b]Initiative: [/b]+2 [b]Speed: [/b]50 ft. [b]Armor Class:[/b] 18 (+3 Dex, +5 Natural), touch 13, flat 15 [b]Base Attack/Grapple:[/b] +3/+4 [b]Attack:[/b] bite +5 melee (1d6+1/x2) [b]Full Attack: [/b]bite +5 melee (1d6+1/x2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Trip [b]Special Qualities:[/b] Evasion, low-light vision, scent [b]Saves:[/b] Fort +6, Ref +7, Will +2 [b]Abilities:[/b] Str 13, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [b]Skills:[/b] Hide +4, Listen +5, Move Silently +7, Spot +3, Survival +1* [b]Feats:[/b] Track, Weapon Focus (bite) [b]Alignment:[/b] Neutral [b]Tricks:[/b] Come, Attack [b]Trip (Ex):[/b] A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. [b]Skills:[/b] *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [b]Background:[/b] Cellan grew up in a small community. He was smaller than most other kids his age. He was also rather quiet and reserved. These all led him to be picked on and pushed around quite a bit. Rughin, a boy just a few years older than Cellan, was always the worst of them. Cellan found himself spending a lot of time in the woods around the village hiding from his tormentors. The youth found that he enjoyed the company of animals more than people and began spending even more time there. One day, he encountered a hobgoblin, Ghis, in his wanderings. Ghis was a druid and, seeing Cellan’s love of nature, began training him in the druidic tradition. It was during his training that he met Thrimistar, an elven ranger. Despite Thrimistar being loud and boisterous, the two became fast friends. They were inseparable. Thrimistar was actually the one who was going to go on the expedition, but a week before it was to set out, the elf had a bad encounter with a dire bear and lost one of his legs. He asked Cellan to go in his stead. The druid did not want to leave his friend, but in the end, he agreed. Thrim gave his friend a necklace of his for luck. It is a simple thing of small blue and white stones strung together, but Cellan treasures it. Cellan’s main reason for going on the trip is that his friend asked him to do so. He intends to honor his friends request and do everything he can to aid in the reclamation of the elven homelands. His other reason, one that he would never admit to anyone, is that he wants to be a hero and gain the respect of those who picked on him. Tales of ancient druidic heroes told to him by Ghis motivate him. His other eventual goal is to find a woman he loves and can marry. He is shy around everyone, but it is even worse around women. He feels very lonely and would desperately like a female to share his life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
North by Northwest, or the Dead of Winter characters
Top