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North Carolina Game Day VI: January 29
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<blockquote data-quote="Gerzel" data-source="post: 1928233" data-attributes="member: 22378"><p><strong>A Teaser or Berks in the Pit</strong></p><p></p><p>Here I'm going to give a look at two of the available Pre-Gen PC's I'll be offering for my evening game this coming January. Not all their details are filled in and they are in my own style of notation which I'm told is fairly easy to read.</p><p></p><p>Khect Son of High Priest Mogue of the Golden Temple </p><p>Prime (unknown) Male Human TN</p><p> Khect was used to his native forests and valleys. He comes from a region and culture similar to the Mayans of Central America. Son of a high priest he was often tasked with taking holy messages to the gods and learned the dark paths of the sacred mountain peaks well. Every message was different and it was rare that any two would ever go to the same place. Every journey up the mountain meant a different path to climb, and many of the spirits that dwelt there were not friendly.</p><p> Still it was a shock when passing through a cave mouth the world around him changed. Strange buildings surrounded him and the air and light of the place was unlike anything he had before encountered even in the largest of his people's cities. He knew he had passed through a spirit door, he had been through them before as they laced through the mountains of his native and the other spirit realms. He had followed his visions telling him where to take his message. This was right, but still it was a shock especially as he looked up at the horizon, curling up as a great ring, apparently covered with this strange city so different from those of his own people.</p><p> Taking his bearings Khect wondered at the conditions of the beings who dwelt here, many looked like they were spirits or had spirit blood in them. Most seemed poor or poorly fed. Still he had a duty to perform, and mentally began to prepare himself for another vision while looking for a relatively quiet place to sit and perform the ritual. He found his way into a deserted back alleyway and sat beside a half-rotted wooden barrel. Clearing his mind Khect began chewing on the specially prepared cahto leaves as he poured out and lit the small pile of incense in the censor. </p><p> In his vision he heard the spirit guides calling him, far fainter than they ever had before. They told him his mission was done, and that the message would soon come into the hands of those it was meant for but that his journey back would be difficult. He awoke in a strange cell, a pain in his left temple telling him how his vision was prolonged. His message was gone, as where most of his possessions, and the last words of the spirits where still strong in his mind, "The path back is steep and hard to find and will only be tread by legs stronger than yours are now."</p><p></p><p>A note on Khect's domains: Khect is part of a religion that worships the spirits of the world rather than any specific deities. As such domains are granted more on what the cleric is doing rather than the specific 'god' they worship as Khect's priests worship no specific gods or goddesses. Khect is a messenger and in times of trouble has been trained to fight as a warrior for his people. Thus the domains he receives reflects that training.</p><p></p><p>Cleric: 2</p><p>Ranger: 4</p><p></p><p></p><p>Str: 14</p><p>Dex: 14</p><p>Con: 16</p><p>Int: 13</p><p>Wis: 16</p><p>Cha: 13</p><p></p><p>Domains:</p><p>Travel</p><p>Destruction</p><p></p><p>Feats/Special Abilities</p><p>Improved Initiative</p><p>Run</p><p>Favored Enemy: Magical Beasts</p><p>Endurance*</p><p>Alertness*</p><p>Favored Critical: Magical Beasts</p><p>+2 Enhancement bonus to Initiative, spot, and listen checks**</p><p></p><p>* These feats are given instead of the usual Ranger feats of Ambidexterity and Two Hand Fighting to better reflect Khect's background.</p><p>** Due to a magical tattoo on his back. This bonus is removed in an antimagic field or if the tattoo is otherwise negated. Caster Level: 20</p><p></p><p>Erin Wintersdawn</p><p>Prime(Faerun) Female Sun-Elf LG</p><p> Erin has spent most of her life deep in study and contemplation, all done amidst the wilds of Evermeet. She has only been out in the planes for a couple of months now, having ventured out deep into the arcane worlds of the vast planes with a party headed by her mentor, Hileha Silverthorn in search of several potent spell regents that exist outside normal planes of existence. After entering Sigil she found herself separated from her companions in the grand bazaar. Finding herself suddenly surrounded by fiends and strange planars of all races, she quickly made her way out of the throngs to find a safe inn to stay at long enough at least to let her get a sending to her companions using a scroll her mistress Silverthorn had given each of their party for just such an emergency. However when she got to the inn, a good looking place called the Fortune's Wheel, she found that the scroll and her purse had both been stolen. Calling for guards help quickly arrived for her in the form of three sodkiller guardsmen who promptly took her down to their headquarters for questioning about the robbery and arrest for not paying the room she reserved at the Fortune's Wheel.</p><p> Erin now finds herself in a different cell allowed to read her spellbook and prepare for some trail. Apparently some fiend paid her bail and took her here on the promise that if she competed in some show at the end of the evening she'd be freed with a sending to contact her friends, and her belongings including her spell book. At the time it seemed the better alternative as her punishment had she remained in jail would be for her to be sold at auction and she didn't like the way that succubus was looking at her.</p><p></p><p>Wizard: 6</p><p></p><p>Str: 11</p><p>Dex: 14</p><p>Con: 12</p><p>Int: 20</p><p>Wis: 15</p><p>Cha: 14</p><p></p><p>Feats/Special Abilities:</p><p>Immune to Sleep magical effects</p><p>+2 Racial save bonus against Enchantment</p><p>Low light vision</p><p>Weapon Proficiency (Rapier)</p><p>+2 Racial bonus to Listen, Search and Spot checks</p><p>Summon Familiar</p><p>Scribe Scroll</p><p>Mind Over Body</p><p>Enlarge Spell</p><p>Spell Penetration</p><p>Extend Spell</p></blockquote><p></p>
[QUOTE="Gerzel, post: 1928233, member: 22378"] [b]A Teaser or Berks in the Pit[/b] Here I'm going to give a look at two of the available Pre-Gen PC's I'll be offering for my evening game this coming January. Not all their details are filled in and they are in my own style of notation which I'm told is fairly easy to read. Khect Son of High Priest Mogue of the Golden Temple Prime (unknown) Male Human TN Khect was used to his native forests and valleys. He comes from a region and culture similar to the Mayans of Central America. Son of a high priest he was often tasked with taking holy messages to the gods and learned the dark paths of the sacred mountain peaks well. Every message was different and it was rare that any two would ever go to the same place. Every journey up the mountain meant a different path to climb, and many of the spirits that dwelt there were not friendly. Still it was a shock when passing through a cave mouth the world around him changed. Strange buildings surrounded him and the air and light of the place was unlike anything he had before encountered even in the largest of his people's cities. He knew he had passed through a spirit door, he had been through them before as they laced through the mountains of his native and the other spirit realms. He had followed his visions telling him where to take his message. This was right, but still it was a shock especially as he looked up at the horizon, curling up as a great ring, apparently covered with this strange city so different from those of his own people. Taking his bearings Khect wondered at the conditions of the beings who dwelt here, many looked like they were spirits or had spirit blood in them. Most seemed poor or poorly fed. Still he had a duty to perform, and mentally began to prepare himself for another vision while looking for a relatively quiet place to sit and perform the ritual. He found his way into a deserted back alleyway and sat beside a half-rotted wooden barrel. Clearing his mind Khect began chewing on the specially prepared cahto leaves as he poured out and lit the small pile of incense in the censor. In his vision he heard the spirit guides calling him, far fainter than they ever had before. They told him his mission was done, and that the message would soon come into the hands of those it was meant for but that his journey back would be difficult. He awoke in a strange cell, a pain in his left temple telling him how his vision was prolonged. His message was gone, as where most of his possessions, and the last words of the spirits where still strong in his mind, "The path back is steep and hard to find and will only be tread by legs stronger than yours are now." A note on Khect's domains: Khect is part of a religion that worships the spirits of the world rather than any specific deities. As such domains are granted more on what the cleric is doing rather than the specific 'god' they worship as Khect's priests worship no specific gods or goddesses. Khect is a messenger and in times of trouble has been trained to fight as a warrior for his people. Thus the domains he receives reflects that training. Cleric: 2 Ranger: 4 Str: 14 Dex: 14 Con: 16 Int: 13 Wis: 16 Cha: 13 Domains: Travel Destruction Feats/Special Abilities Improved Initiative Run Favored Enemy: Magical Beasts Endurance* Alertness* Favored Critical: Magical Beasts +2 Enhancement bonus to Initiative, spot, and listen checks** * These feats are given instead of the usual Ranger feats of Ambidexterity and Two Hand Fighting to better reflect Khect's background. ** Due to a magical tattoo on his back. This bonus is removed in an antimagic field or if the tattoo is otherwise negated. Caster Level: 20 Erin Wintersdawn Prime(Faerun) Female Sun-Elf LG Erin has spent most of her life deep in study and contemplation, all done amidst the wilds of Evermeet. She has only been out in the planes for a couple of months now, having ventured out deep into the arcane worlds of the vast planes with a party headed by her mentor, Hileha Silverthorn in search of several potent spell regents that exist outside normal planes of existence. After entering Sigil she found herself separated from her companions in the grand bazaar. Finding herself suddenly surrounded by fiends and strange planars of all races, she quickly made her way out of the throngs to find a safe inn to stay at long enough at least to let her get a sending to her companions using a scroll her mistress Silverthorn had given each of their party for just such an emergency. However when she got to the inn, a good looking place called the Fortune's Wheel, she found that the scroll and her purse had both been stolen. Calling for guards help quickly arrived for her in the form of three sodkiller guardsmen who promptly took her down to their headquarters for questioning about the robbery and arrest for not paying the room she reserved at the Fortune's Wheel. Erin now finds herself in a different cell allowed to read her spellbook and prepare for some trail. Apparently some fiend paid her bail and took her here on the promise that if she competed in some show at the end of the evening she'd be freed with a sending to contact her friends, and her belongings including her spell book. At the time it seemed the better alternative as her punishment had she remained in jail would be for her to be sold at auction and she didn't like the way that succubus was looking at her. Wizard: 6 Str: 11 Dex: 14 Con: 12 Int: 20 Wis: 15 Cha: 14 Feats/Special Abilities: Immune to Sleep magical effects +2 Racial save bonus against Enchantment Low light vision Weapon Proficiency (Rapier) +2 Racial bonus to Listen, Search and Spot checks Summon Familiar Scribe Scroll Mind Over Body Enlarge Spell Spell Penetration Extend Spell [/QUOTE]
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