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Northern Crown - Fantasy Adventuring in Europe's Colonization of North America
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<blockquote data-quote="dougmander" data-source="post: 2048193" data-attributes="member: 14375"><p>The Gazetteer lists several locations in the Carib, and the political situation there is spelled out explicitly. Spain is the big player, with Albion, Carolingia, and the Nederlands taking bites here and there. Cimarrons (escaped African captives who have regrouped in the mountains) are becoming increasingly organized and are fighting for independence on their respective islands.</p><p></p><p></p><p></p><p>Each culture gives PCs a unique set of skill bonuses, favored weapons, and languages, maybe a free feat or a save bonus. Although a PC of a particular culture can be any class, all cultures have "appropriate classes" with cool class variants.</p><p></p><p></p><p></p><p>Fencing is just one feat: Fencing. If you have it, you can use a palette of fencing moves that come with a penalty to your attack roll but allow you to do things like bind your opponent's blade, switch squares with your opponent, or inflict temporary Dex or Str loss instead of damage.</p><p></p><p>Fencing is just one of four martial arts feats available, along with Guns, Polearms and Greatsword, that let you do some pretty neat tricks with those weapons.</p></blockquote><p></p>
[QUOTE="dougmander, post: 2048193, member: 14375"] The Gazetteer lists several locations in the Carib, and the political situation there is spelled out explicitly. Spain is the big player, with Albion, Carolingia, and the Nederlands taking bites here and there. Cimarrons (escaped African captives who have regrouped in the mountains) are becoming increasingly organized and are fighting for independence on their respective islands. Each culture gives PCs a unique set of skill bonuses, favored weapons, and languages, maybe a free feat or a save bonus. Although a PC of a particular culture can be any class, all cultures have "appropriate classes" with cool class variants. Fencing is just one feat: Fencing. If you have it, you can use a palette of fencing moves that come with a penalty to your attack roll but allow you to do things like bind your opponent's blade, switch squares with your opponent, or inflict temporary Dex or Str loss instead of damage. Fencing is just one of four martial arts feats available, along with Guns, Polearms and Greatsword, that let you do some pretty neat tricks with those weapons. [/QUOTE]
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