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<blockquote data-quote="dougmander" data-source="post: 2330550" data-attributes="member: 14375"><p>The west coast is part of the Unknown West, and as such, not included in the two Atlas volumes, except for a section that discusses legends about what <em>could</em> be found there. A future supplement will give GMs a modular system for designing their own western half of the continent, with options for California as an island, Tartars or Chinese empires, and so on.</p><p></p><p>The original Jewish community in New Amsterdam numbered just 23 individuals, who had fled the Dutch colony of Recife in Brazil when the Portugeuse recaptured it. They did receive official permission from the government to be there, whatever the inclinations of the authorities were. There were also early Jewish communities in the south, and many in Dutch-controlled parts of the Caribbean.</p><p></p><p>The Nederlander culture is one of seventeen culture backgrounds available for PCs in <em>Northern Crown: New World Adventures</em>. The <em>Gazetteer</em> has a more detailed writeup of Nieu Nederlands' place in the political landscape. Briefly, I kept the essentials of the Dutch presence in New York true to history, as I understand it: they were there chiefly to make money off the fur trade and to be a gadfly on Spain's back, rather than to claim huge areas of territory. I want to do an expansion book that presents Stuyvesant's Nieu Amsterdam and environs as a campaign setting, with the emphasis on skulduggery, crime, and Washington Irving-style supernatural happenings. The main power centers are Stuyvesant, the "General Director of Babel", as he is called behind his back; and The Twelve, a cabal of powerful business interests who resent any attempt to regulate their activities. Think "Sleepy Hollow" crossed with "Gangs of New York."</p><p></p><p>I had to make some tough choices deciding which culture groups to make available for PCs. Even with seventeen groups included, many European and native cultures didn't make it. A Sephardic culture background would have been a fascinating option. I have plans to eventually release a book that describes the alternate-history Europe of <em>Northern Crown's</em> game world; maybe the other Uropan cultures will find a place in that book.</p></blockquote><p></p>
[QUOTE="dougmander, post: 2330550, member: 14375"] The west coast is part of the Unknown West, and as such, not included in the two Atlas volumes, except for a section that discusses legends about what [i]could[/i] be found there. A future supplement will give GMs a modular system for designing their own western half of the continent, with options for California as an island, Tartars or Chinese empires, and so on. The original Jewish community in New Amsterdam numbered just 23 individuals, who had fled the Dutch colony of Recife in Brazil when the Portugeuse recaptured it. They did receive official permission from the government to be there, whatever the inclinations of the authorities were. There were also early Jewish communities in the south, and many in Dutch-controlled parts of the Caribbean. The Nederlander culture is one of seventeen culture backgrounds available for PCs in [i]Northern Crown: New World Adventures[/i]. The [i]Gazetteer[/i] has a more detailed writeup of Nieu Nederlands' place in the political landscape. Briefly, I kept the essentials of the Dutch presence in New York true to history, as I understand it: they were there chiefly to make money off the fur trade and to be a gadfly on Spain's back, rather than to claim huge areas of territory. I want to do an expansion book that presents Stuyvesant's Nieu Amsterdam and environs as a campaign setting, with the emphasis on skulduggery, crime, and Washington Irving-style supernatural happenings. The main power centers are Stuyvesant, the "General Director of Babel", as he is called behind his back; and The Twelve, a cabal of powerful business interests who resent any attempt to regulate their activities. Think "Sleepy Hollow" crossed with "Gangs of New York." I had to make some tough choices deciding which culture groups to make available for PCs. Even with seventeen groups included, many European and native cultures didn't make it. A Sephardic culture background would have been a fascinating option. I have plans to eventually release a book that describes the alternate-history Europe of [i]Northern Crown's[/i] game world; maybe the other Uropan cultures will find a place in that book. [/QUOTE]
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