Northern Crown RPG - Do I need both books?

jhilahd

Explorer
I'm on a limited budget this month.

Are both books completely essential for running in this setting?
Is one more the Players handbook and the other a GM guide?

I was under that impression, but now I'm not so sure.

Help.
 

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Let's let the author field that one:

New World Adventures is focused on creating and managing characters, equipping them, giving 'em weapons, equipment, and spells. There's also an overview of the game world, more than enough to give any player their bearings. You can buy NC:NWA, download the FREE 44-page adventure at RPGnow, and start playing right away.

Want detailed maps, monsters, encounter tables, adventure ideas, politics, inventions, big-name npcs? You're going to want the Gazetteer.
 

Thanks, Doug.

I want both, but... this month is scary tight. Daughter getting braces and all. Joy.

So I've got a bit of extra cash from freelance, and wanted to pick this up.

Guess, I need to drum up more work. Curses. I enjoy being a slacker.

Thanks again, I look forward to both books.

Jhilahd
 

The way you know that Northern Crown is a great idea: It seems like, surely, someone would have thought of it years ago. In retrospect, it seems so obvious, but it really wasn't, especially in the interpretations of the core idea. I'd have never thought of a nation of witches, but it's an awesome idea. Had I thought of this years ago, I would have made all the native tribes into wood elves, which would have made it needlessly like every other D&D setting.

Great idea, and great extrapolations on the great ideas.
 

jhilahd said:
Thanks, Doug.
I want both, but... this month is scary tight. Daughter getting braces and all. Joy.
Jhilahd
And I'm waiting for my daughter to get teeth -- hmmm, maybe I shouldn't be in such a hurry about it.
 

Whizbang Dustyboots said:
The way you know that Northern Crown is a great idea: It seems like, surely, someone would have thought of it years ago. In retrospect, it seems so obvious, but it really wasn't, especially in the interpretations of the core idea. I'd have never thought of a nation of witches, but it's an awesome idea. Had I thought of this years ago, I would have made all the native tribes into wood elves, which would have made it needlessly like every other D&D setting.

Great idea, and great extrapolations on the great ideas.

Thanks, and thanks. As for the witches, I figured that if they really existed as a persecuted minority, they would head for the "new world" too and set up their own nation. A good idea, until the Puritans show up just down the coast!
 

Whizbang Dustyboots said:
The way you know that Northern Crown is a great idea: It seems like, surely, someone would have thought of it years ago.

You would think! Unfortunately, it seems most DnDers are still wallowing in Tolkein-esque worlds. And they aren't the only ones. When I proposed a "dark fantasy in colonial America" game to my players a year or so ago, half of them turned up their nose at the idea. I guess most people just don't want to get out of Europe when it comes to fantasy.

My books shipped out yesterday, so I'm hoping to have them in my hands by mid-next week. And then the savaging can begin. :]

BTW, Doug, Caves of Chisca is pretty good. Any chance we'll be seeing any adventures from you through Adamant that aren't dressed up dungeon crawls? I'm really looking forward to Spectral Boston!!!

Tom
 


BluSponge said:
BTW, I figure every GM interested in running a Northern Crown game will probably want to add this to his or her library. :D
That entire series is a great set of RPG supplements, IMO. The (I think) out of print medieval one totally brings D&D and other theoretical medieval games to life. The little details like what people actually food with make such a huge difference to me.
 

BluSponge said:
BTW, I figure every GM interested in running a Northern Crown game will probably want to add this to his or her library. :D

Tom

Yes, this is in the Northern Crown bibliography -- I have it on my bookshelf. Excellent reference. OK, my turn: Arthur Quinn's A New World: An Epic of Colonial America from the Founding of Jamestown to the Fall of Québec was the single biggest help in writing Northern Crown. You can get it here.
 

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