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<blockquote data-quote="Angel Tarragon" data-source="post: 2512426" data-attributes="member: 23733"><p>I fully intend to be a player or a DM of thie setting. Northern Crown is a built from and is a sister setting to Nyambe. History is included and is lossely based and modified from biblical events. Rules are provided for playing humans of various cultures. A handful of classes from the PHB are excluded from the setting (barbarians, monks, fighters, rangers & rogues) but are rebuilt to suit the flavor of the game using a different character class name (Agents [Rogue], Raiders [Barbarian], Rakes [Ranger] & Soldiers [Fighter]). There are other core classes included some of which combine aspects of two core classes, such as the Scout (Ranger & Rogue). Players can choose to take levels in the other PHB classes not excluded and can also take levels in the Witch class. Plenty of PrCs are presented and fit the setting quite well. There is also the Natural Philosopher core class, which can emulate magical affects and invent new things. There is an entire chapter dedicated to explaining Invention Creation & Devices. Also, the setting includes a chapter on how to includes psionics, if the DM chooses to allow it. Also in the book are the obligatory chapters that include new skills & feats as well as Money, Equipment, Armor, Firearms & Vehicle info as well as a chapter with new spells.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2512426, member: 23733"] I fully intend to be a player or a DM of thie setting. Northern Crown is a built from and is a sister setting to Nyambe. History is included and is lossely based and modified from biblical events. Rules are provided for playing humans of various cultures. A handful of classes from the PHB are excluded from the setting (barbarians, monks, fighters, rangers & rogues) but are rebuilt to suit the flavor of the game using a different character class name (Agents [Rogue], Raiders [Barbarian], Rakes [Ranger] & Soldiers [Fighter]). There are other core classes included some of which combine aspects of two core classes, such as the Scout (Ranger & Rogue). Players can choose to take levels in the other PHB classes not excluded and can also take levels in the Witch class. Plenty of PrCs are presented and fit the setting quite well. There is also the Natural Philosopher core class, which can emulate magical affects and invent new things. There is an entire chapter dedicated to explaining Invention Creation & Devices. Also, the setting includes a chapter on how to includes psionics, if the DM chooses to allow it. Also in the book are the obligatory chapters that include new skills & feats as well as Money, Equipment, Armor, Firearms & Vehicle info as well as a chapter with new spells. [/QUOTE]
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