Northern Tales (Kalamar)

Wicht

Hero
Chill Winds – part 1

The chill autumn winds had already begun to blow across the flat Drhokker plains. Summer was truly gone and with it the hot summer sun. The day had been warm enough but with the onset of evening it was clear that the night winds would blow cold.

Dhrokker was a land of horsemen and tall, solidly built Fhokki. But the group that traveled northwards through the steppes on this day were of a different breed. Only one of them was human for one thing and he was of neither Fhokki or Dejy stock. His lineage, if one was to make a guess was Kalamarian, though his hair was blonde not red. A short ways ahead of him walked an elf, slim and dark haired. Behind the human tramped a surly looking dwarf with a shaggy mane of hair and a shaggy brown beard. Another dwarf, slightly better groomed than the first walked a short ways behind him and next to him, barefoot and cheerful walked a slim halfling.

All five of these travelers traveled armed and armored. The elf carried a long bow, the dwarf and the halfling in the rear each carried bows as well, though the dwarf had a powerful looking war-ax and a shield as well. The shaggy dwarf was armed with a huge double bladed ax and a crossbow hung easy on his hips. The human carried a sword at his side, a shield was strapped to his back and the hilt of a smaller blade could be seen nestled into his tall boots.

They had been marching north for about two weeks to meet a mutual friend and the nights had been getting gradually colder. This particular night promised to be the coldest yet.

For the last hour of traveling, the landscape had become slightly less flat and small hills added variety to the steppes. There were few trees and a great amount of grass. They had seen both buffalo and deer during the day, though at a distance. Now as the sky began to darken and the day appeared almost at an end they found themselves in a small valley between two gentle hills, the tops of which were perhaps a mile in distance from one another. To their right, atop the first hill they perceived a great stone monolith, a great rock perhaps, save its sides, seemed square in the light and at its top it formed a perfect angle so that it was more like some tower made by man.

Atop the other hill, to the west, the crumbling ruins of stone houses were clearly silhouetted in the twilight. These testimonies of prior lives and desolate hopes seemed to offer both shelter and warning at the same time.

“What do you think,” said the Elf. It was obvious that they must make camp soon. There would be only about another hour of daylight. And while moving would keep them warm enough, a fire would do much better.

The shaggy dwarf surveyed the hill to the left and the hill to the right.

“I think we should likely camp up in those ruins, but maybe one of us should check out that big stone up there as well.” The dwarf spoke with a harsh and rugged voice and his use of the merchant tongue showed just a trace of an accent. His name was Durunak Gramdal and during the two weeks spent in the company of the other four he had become a sort of unofficial leader.

“I can check out the stone,” said the elf.

“I will go with you,” volunteered the human. His name was Minlion and of the five, he felt himself to be the most out of place.

“That’s fine,” said Durunak in his deep voice, “Me ‘n my cousin will head up and find a place suitable for the night. Get a fire going as well.”

“Don’t forget about me,” chimed in the halfling, “I can help gather wood and stuff.”

Durunak answered with a huff that was either derision or agreement but which message he intended to send was not easily discernable. The elf and Minlion began their trek up towards the monolithic stone and the other three began walking up towards the west.

There was little that could be learned upon reaching the stone. The ground around the stone was dead and barren of life. No grass grew nearer than five feet to the stone and beyond that mark it was another ten feet before the grass grew to any height. The air around the stone was noticeably colder than the air had been in the valley, though whether that was some arcane property of the stone or merely the effect of a greater elevation and a cooler wind was not discernable. But the stone itself was smooth and unmarked and of its purpose neither elf nor man could make anything. Having thus satisfied curiosity, they turned and began the mile walk to the other hill upon which their companions had already began looking for a place to rest.

The ruins had clearly been a village of some sort, though how long it had been deserted was hard to say. No single structure had more than three walls standing and no roof was left on any of the buildings. Any items of value had long since been removed. Durunak quickly found a place to make camp that he felt was suitable, three stout walls encircling an expanse of floor that was relatively free from stones or large rocks. Thus satisfied he and his cousin Zurmak began searching, aided by the small halfling, to gather wood. There were few trees around the ruins but in several places there were bushes of sufficient size to provide fuel and the dried grass of the steppes provided excellent kindling. It was Babaktar, “Bo” to his friends, who first found the footprints. With a holler he alerted the two dwarves who quickly came to investigate.

Durunak stooped upon the ground and examined them closely in the fading light.

“Goblins,” he said after a bit, “Most likely that is.”

With patience he began trying to follow them. As he surveyed the ground around the ruined stone walls, he saw greater and greater signs of small, unshod feet. Finally, with some care he traced many of them to a point about fifty feet away from one of the larger ruined structures. There, in the ground was a wide pit, evidently dug by hands deep, perhaps twenty feet deep, into the earth. The smell rising from the pit was vile, like sewage.

“An old toilet hole, perhaps,” guessed Durunak, “But the goblin tracks all come from here. There is quiet a bit of traffic to and from this pit.” Moving closer to the pit and peering down inside Durunak found what he was expecting to find. Driven into the earth along the wall of the pit were wooden spikes, forming a crude but effective means of easily climbing into and out of the hole. The smell from right up close to the pit was even more unbearable than it had been some feet from the pit. Ignoring the smell and squinting down into the darkness Durunak could make out a small hole dug horizontally into the earth at the very bottom of the pit. There was no doubt in his mind that goblins were dwelling in tunnels underneath the ground here.

“Should we go down there?” asked Bo, standing besides Durunak and holding his nose while he looked down.

Durunak considered the smell and the wisdom of heading down into a goblin hole at night in the middle of nowhere. He looked and measured the distance in his mind to where they had decided to make camp. It was about three or four hundred yards away from the pit.

“No,” said Durunak, “I say leave them alone down there for the moment. We can keep a guard up here to make sure they don’t bother us.”

Having thus decided, the three companions returned back to gathering their wood.
 

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Durunak Gramdal, Male Dwarf Bar1: CR 1; HD 1d12+4; hp 16; AC 15; Init +2; +5 melee (1d12+4 Great Ax) or +4 ranged (1d8 crossbow); SA Rage; SV Fort +6, Ref +2, Will +1; AL CG; Str 17, Dex 15, Con 18, Int 14, Wis 13, Cha 11.
Skills and Feats: Climb +7, Intimidate +2, Craft (Blacksmithing) +8, Craft (Weaponsmithing) +8, Listen +2, Survival +3, Intuit Direction +3; Track

Zurmak Gramdal, Male Dwarf Ftr1: CR 1; HD 1d10+4; hp 14; AC 15, Init +2; +4 melee (1d10+2 Dwarven Ax) or +3 ranged (1d6 shortbow); SV Fort +4, Ref +4, Will +1; AL LG; Str 14, Dex 14, Con 19, Int 14, Wis 11, Cha 12.
Skills and Feats: Climb +6, Craft (Weaponsmithing) +8, Jump +6, Appraise +6; Weapon Focus (Dwarven Ax), Power Attack.

Babaktar “Bo Sapran, male halfling Ftr1: CR 1; HD 1d10+1; hp 11; AC 16; Init +3; +3 melee (1d4+1 dagger) or +6 ranged (1d6 shortbow); SV Fort +4, Ref +4, Will +1; AL CG; Str 12, Dex 17, Con 13, Int 14, Wis 11, Cha 10.
Skills and Feats: Climb +7, Handle Animal +4, Jump +7, Move Silently +9; Weapon Focus (shortbow), Point blank shot

Minlion, Male Human Ftr 1: CR 1; HD 1d10+2; hp 12; AC 18; Init +6; +3 melee (1d8 longsword); SV Fort +4, Ref +2, Will +1; AL CG; Str 15, Dex 15, Con 15, Int 14, Wis 12, Cha 10.
Skills and FeatsClimb +6, Craft (Weaponsmith) +9, Jump +6, Ride +6, Handle Animal +4; Improved Initiative, Blind Fighting, Skill Focus (Weaponsmith).

Hulmar Oakbow, Male Elf Ftr0/Rog0: CR 1; HD 1d6+1; hp 7; AC 16; Init +8; +2 melee (1d8+2 longsword) or +5 ranged (1d8 longbow); SV Fort +2, Ref +5, Will +1; AL CG; Str 15, Dex 18, Con 12, Int 16, Wis 13, Cha 11.
Skills and Feats: Climb +6, Hide in Shadows +8, Move Silently +8, Survival +5, Craft (Bowmaking) +7, Pick Locks +8, Spot +7, Jump +6, Balance +8, Tumble +8, Listen +7; Improved Initiative, Weapon Focus (longbow)
 

Woah, Wicht, how many groups do you have ;)?

Pretty fighter heavy campaign this one... Have the players some plans for multiclassing?
 

Darklone said:
Pretty fighter heavy campaign this one... Have the players some plans for multiclassing?

Why yes, they do. Durunak multiclasses at level 2 into a Barbarian/fighter and Zurmak goes for the Fighter/Ranger multiclass. :D


The sixth player, not met in this tale, plays a cleric/ranger.

It will be noticed perhaps that I let my players choose whichever classes they want without thought for 'Balance'. If they are fighter heavy, it's their problem, not mine. :)
 

Wicht said:
Why yes, they do. Durunak multiclasses at level 2 into a Barbarian/fighter and Zurmak goes for the Fighter/Ranger multiclass. :D

The sixth player, not met in this tale, plays a cleric/ranger.

It will be noticed perhaps that I let my players choose whichever classes they want without thought for 'Balance'. If they are fighter heavy, it's their problem, not mine. :)
I played my own share of fighter heavy groups... used properly, they can get along better than one would think if one's used to standard D&D groups (fighter, rogue, wizard, cleric).

I do think your guys know what they are doing and look forward to read more :D
 

Chill Winds – Part 2
The fire blazed cheerfully as the cold winds blew through the ruined remains of the desolate stone village. Despite the chill of the night, the small party was upbeat as they talked amongst themselves and made plans. Neither the cold nor the threat of nearby goblins dampened their spirits and they laughed easily and traded stories as they had done each night of their journey.

They were heading north to meet another. Or at least three of them were. Leesarel, the cousin of Hulmar, the elf in the party, had sent word south to certain of her acquaintances that their was adventure and money to be made in the north and it was in answer to her summons that they now traveled. Hulmar was driven by a desire to not only find adventure but to see his cousin, who had been away from her home for the last two decades. Durunak, the shaggy dwarf sought freedom from the expectations of his clan. Leesarel had been a friend in times past and her summons provided him the excuse he needed to leave, if even for just a while. Minlion also had known Leesarel. He had met her in Shyta-Zybaj while she had been training to be a priestess and he had been working with horses. He had no family and few friends and one prospect seemed as good to him at the moment as another.

Of the five, only Zurmak, the dwarf, and Bo, the halfling, did not know Leesarel. That self-same clan which Durunak wanted to escape wanted to keep track of him and so had sent along the more responsible Zurmak to keep an eye on his cousin. Bo was a close friend of Zurmak’s and had invited himself, eager for an opportunity to travel. Thus there were five and thus they traveled north.

Despite their different backgrounds they had gotten along easily enough from the start. There was a certain amount of common interests amongst them for one thing. Minlion, the only human, was more than a little conversant in the art of smithing and so had that in common with the dwarfs. Bo was an archer and had that in common with the Elf. In such a manner they found things to talk about during the night after long days of weary walking.

And so it was tonight. Hulmar worked quietly fletching arrows by the fire while Durunak and Minlion discussed the fine points of sword making. Bo and Zurmak talked and joked together after the manner of old friends, which they were. Behind them shadows danced with the flames and around their primitive shelter the wind whistled through the stones. And all the while the air grew colder. But around the fire it was warm and friendly and it little seemed as if anything could break the moment of comfort.

Elsewhere it was harvest time. A time when the fruit was ripened and ready to be hauled into barns and stored through the long winter months. But tonight in the steppes for one entity at least it was the time for planting.

It was Durunak who heard the footsteps first. A low shuffling gait, barely audible over the sound of the wind.

“Hush up!” he barked in his deep gruff voice, “listen.”

The others, surprised by his sudden intensity quieted and did as he told them. They listened for a time to the whistling of the chill winds and struggled to hear something else. Durunak strained as he tried once more to hear that which he had thought he had heard but it was Hulmar who was the first to plainly hear the steps again. His sharp elvish ears caught the sound of a shuffling step. The step was followed by a brief pause and then by two more awkward steps.

“Footsteps,” said Hulmar as he pointed to the southwest. That was were the sound was coming from. In the darkness someone or something was slowly moving through the night towards the light of their fire. Quietly but surely, each of them readied their favored weapon and waited.

Soon the sounds were close enough that all could plainly hear the unmistakable sound of someone walking, albeit awkwardly, towards them. Rising from the comfort of the fire they slowly walked in skirmish line formation towards the sound. Except for Minlion, who’s eyes could make out little beyond the glow of the fire, they could see that walking slowly through the ruined buildings with a strange sort of jerking motion was a man. That it was a man there seemed, from his size and general shape, to be little doubt. But even aside from the strange movements of his body as he propelled himself towards them, there seemed something else odd.

“Who goes there?” barked Durunak.

The man did not answer but instead moved slightly faster in their direction. Now he was only about thirty feet away and they could clearly see that it appeared as if some sort of plant was growing around his head. Indeed, much of his torso also seemed to be covered with some sort of plant growth. And then as he shuffled forward another step it was clear that the plant was not just attached to his head, it was in fact, in one place, growing out of his skull like some strange hybrid of man and plant. The sight was both revolting and alarming.

“I say we kill it,” said Durunak but Zurmak was already charging forward. Bo and Hulmar both drew their bows though only Hulmar fired. His shot flew wide to the left, as he tried to avoid shooting the charging dwarf, and thus he missed.

“Oh well,” muttered Minlion and started running forward as well, his eyes straining to make out potential obstacles in his path. Behind him Durunak followed, axe at the ready.

Zurmak naturally reached the unnatural plant-man first but despite its jerky movements, the thing possessed both a sense of self preservation and enough quickness to dodge aside from the hasty blow. Zurmak’s axe cleaved only empty air and then Minlion was there his sword descending down at the things head. It again dodged aside from the blow and then swinging a fist around at Minlion, it tried to catch him alongside his head. But Minlion caught the blow not on his head but on his shield and though the punch seemed unnaturally strong, Minlion held firm.

Then Durunak was in the midst of the melee. With a great two handed swing he cleaved at the thing. It staggered back away from the blow but was a fraction of a second too slow. The axe caught it in the chest albeit slightly. Despite the fact that Durunak’s axe had failed to fully connect the creature staggered backwards. Its foot caught a stone and tripping it fell flat onto its back. Its head struck a stone as it fell upon the ground and with a sound like that of some dried gourd breaking the head of what had once been a man cracked open.

Even Minlion saw what happened next. Something like seeds seemed to roll out of the split skull and land upon the ground. Compelled by a macabre curiosity, all of them, including the two archers who had rushed closer during the melee, pressed in a little nearer and bent to the ground to see what they could see. To their astonishment it appeared as if the seeds, for such they must have been, were already beginning to grow roots. After another few moments there could be no doubt. Slowly but surely the seeds were growing and the roots, which were already half an inch long, were trying to find their way underground.

“I say we burn it,” said Hulmar with conviction.

The others agreed and Bo and Minlion ran back to the camp to fetch a piece of burning wood and some oil from the packs.

By the time they had returned the roots had entered the ground and small slender green stalks were beginning to shoot up. With a growing sense of horror they poured oil on the new shoots and on the plant covered corpse and then set it alight. The man caught fire easily and burned as if he was a dried husk. The oil insured the seeds and shoots burned as well. But only when they were satisfied that all of it was good and burned did they return, albeit with a sense of numbed shock, to their own fire.
 

Excellent. I'll look forward to more of this story. BTW, what happened to the other story hour that you posted a few months ago. It was one of my favorites and I'm sorry to have lost track of it.
 

My "Servants of the Swift Sword" Campaign got disbanded due to too many scheduling conflicts hence the story hour died :(
 

Chill Winds - Part 3

There was little in the way of cheer following the disquieting episode of the bizarre plant-man encounter. The night was well and dark and it was generally agreed that it was time to get some rest so that their journey could resume at the first light of day. The goblins were not forgotten, and the five companions prudently decided to keep a two man watch throughout the night. After some discussion, they settled on a system by which each of them would take two watches, though not with the same person each time.

And so, as the chill winds continued to blow around them, they settled in to sleep. Minlion and Hulmar drew the first watch. They sat quietly near the fire, watching the flames lick the air. Nothing stirred beyond the fire for some time. The only sound was the constant wind.

But the peace did not last forever.

“Listen,” said Hulmar suddenly, his eyes suddenly alert, “I thought I heard something.”

Minlion was instantly wide awake, his sword in his hand. He listened intently and then he heard it too – footsteps moving quickly. Only the footsteps were moving away from them.

They woke the others and then began to scan the area. It did not take Durunak long to find and analyze the tracks.

“Goblins, snooping around us. They probably ran back to their holes, but they will be back I bet.”

“What can we do?” asked Minlion.

“We have to make sure they don’t come out,” said Hulmar.

“We could fill in the pit,” suggested Durunak brashly.

Further consideration convinced them however that of the two who stayed awake, one should stay where they could see the pit and notice anything trying to get out. This seemed reasonable to everybody. It was clear that of all of them Minlion was least suited to keeping watch in the dark and so Hulmar sat down upon a stone within sight of the smelly pit, bundled himself up and proceeded to watch it carefully. The others returned to the fire.

Below the earth there was a dispute amongst the goblins. A small, but vocal minority was in favor of a direct assault upon the encroachers. Others were of a more defensive mind. At an impasse, the group turned to their chief for direction.

The goblins had known about the intruders upon their territory all evening. The dwarfs (and the halfling) had not tried to be quiet whilst examining the pit and the guards posted at the bottom had heard every word. It had been too early though to do anything and so the chief had advised them to be on their guard but continue their daily rest.

Now however night had truly come and something had to be done. The chief was a coward at heart and hoped mainly that the above-grounders would simply leave. But he did not want to appear weak to his tribe. Vargush in particular was eyeing him funny lately, as if trying to size him up against himself. The scouts, having crept close to the camp to observe and then back to the warren unseen, had reported the exact number of intruders and the chief knew the goblins outnumbered their foes ten to one. But he preferred better odds still. Pondering he sent one of the younger lads up the pit to take a look out.

A few minutes later the lad returned, nonplussed that an elf, sitting near the pit had fired at him with an arrow.

Over the next few hours the chief continued to send up a looker every ten minutes or so. Most of the times the looker wasn’t seen. The few times that they were, they had managed to duck fast enough to avoid being killed.

The elf had been followed by a dwarf and then by the elf again. It seemed they were keeping one person at a time on lookout. Slowly but surely a plan began to form in the mind of the goblin chief. A way to get rid of a problem one way or the other. Fortunately for the goblins it seemed like the intruders had not thought of the possibility of the back door.

“Get me Vargush,” croaked the chief, a wicked smile on his flat face, “I gotta job fer ‘im.”

Overhead, Durunak was watching the pit opening. A few hundred yards away, Zurmak was on guard near the fire. Durunak cradled his great ax in one arm and his crossbow lay loaded and cocked against his leg. He had seen one furtive goblin trying to peer over the top of the pit in the last hour but the ugly face had disappeared before he could get a shot at it. Now he rocked back and forth, staring intently at the pit, trying to keep warm and hoping for a chance to kill one goblin before the night was out. So intently was he focused on the pit that it was not until the last moment that he heard the sound of someone behind him. He turned just in time to see a goblin crouched about twenty feet away, a crude short bow, drawn and aimed at him.

Just in time Durunak rolled to the side and hefted his axe. The arrow struck forcefully at the spot he had just been occupying. Wasting no time Durunak bellowed loudly and then rushed to attack.

Back at the fire Zurmak heard his cousin’s battle cry and leaped to his feet. He rushed over to Minlion and kicked him awake.

“Somethings attacking Durunak,” said Zurmak and then he rushed out into the darkness. Minlion struggled awake and, moving to awaken the other two, he began to put on his armor.

Durunak dodged aside as the goblin drew a sword and tried to gut him and then with a ferocious bellow he swung his great axe over and down into the goblins small unprotected head. Though Vergush’s head was hard, there was no real contest. The axe won. Vergush slumped to the ground dead.

Exultant, Durunak rejoiced loudly. Unfortunately Vergush had not been sent alone. The four goblins hiding a short distance away fired.

Zurmak was in time to see the two arrows land in his cousin. One struck Durunak in the thigh, but the other struck him in the back. With a look of anger and bewilderment on his face, Durunak collapsed forward. About fifteen feet away from Durunak Zurmak saw the four goblins, bows in hand.

“NO!” screamed Zurmak as he charged mindlessly toward the goblins. Rage at the thought of his cousin’s demise filled him. In the space of three heartbeats he was amongst them, his axe swinging. One of the goblins fell immediately, his skull cleaved open. The other three goblins dropped their bows and went for the wooden clubs at their sides. Zurmak turned aside their attempts to hit him with his shield and then cut open the throat of a second goblin. He twisted away from a club swing, blocked the other club with his shield and then backhanded his axe into the chest of the one that was now behind him. A third goblin fell to the ground, it’s life-blood spilling away. The remaining goblin desperately tried to defend himself but, in seconds, he too lay on the ground.

Still filled with rage, Zurmak hacked at the prone bodies, making sure they were dead. Only then did he turn to examine Durunak.

To Zurmak’s surprise, his cousin still breathed, though shallowly. Mustering all that he knew about tending to the wounding Zurmak removed the arrows and worked to stop the bleeding.

About that time the other three arrived. They had each taken the time to put their armor on and so had arrived too late. All they could do was help carry Durunak back to the warmth of the fire.

The goblins did not attack again that night.

By morning Durunak was awake, though weak. The others carried his pack for him and slowly they left behind the camp and the fire that had kept them warm through the cold night.

About a half mile to their west, the freshly fallen body of a once fair maiden lay unmoving upon the ground. Near her open skull a fresh yellow flower opened its petals to the morning sun and moved gently in the chill wind that blew across the steppes.
 

For what it is worth, I intend to try and keep this not so much a "story" hour as a "stories" hour. That is, I am going to attempt to tell each story as if it was an entity in and of itself, with beginning, middle and end. There will of course be a continuity between them, but hopefully by the end of each story, the reader will feel satisfied with the conclusion.

Chill Winds thus is done.
 
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