Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NORTHLANDS - 900 Pages Of Adventure for PATHFINDER and S&W
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mythmere1" data-source="post: 7680910" data-attributes="member: 26563"><p>As the author of Cyclopean Deeps and not of the others, maybe I've got some credibility on the evaluation, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm with FGG, so take it with whatever sized grain of salt is appropriate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll also mention a bit about converting to 5e. I'm the one doing most of the conversion to S&W from PFRPG, so I'm very familiar with the book.</p><p></p><p><strong>Conversion</strong></p><p>First, as to conversion into 5e, it's not specifically designed for it, so the Pathfinder version is about as convertible as Pathfinder conversions tend to be, and the Swords & Wizardry version is about as easy to convert as a normal S&W adventure. If you don't like converting adventures into 5e, it's an awfully expensive resource book just for cool ideas. If you're really rich, buy it; if not, it's probably too pricey for that particular use. For conversion into 5e, my own preference is to convert from Swords & Wizardry, since the monsters are at roughly the same level of complexity, and although there aren't skill checks, all the traps and challenges still either have a numerical component (if I thought it was needed during S&W conversion) or are described with enough detail to make it fairly easy to assign a difficulty. </p><p></p><p><strong>As to the adventures themselves:</strong></p><p>I'll quote something I posted on the Paizo board when someone asked a similar question. This is how I see the overall feel of the series, although it's obviously "rah rah" language:</p><p></p><p></p><p>I think part of the concern about the book (other than the pure price point) is that people are assuming it's a reproduction of a historical viking world with a leavening of textbook monsters. It's much more than that; all of the adventures are caught up in Norse mythology, but with a Conan-esque, sword and sorcery underpinning. The only one I didn't really like was unfortunately the first one in the series. I think I fixed it for S&W, and I assume it works well as written with PFRPG, though I can't speak to it one way or the other. I just felt like that adventure didn't work at a beer-and-pretzels level, which IMO is a required foundation for a more old-school feel, even if your players build from there into something richer. The second half of it is quite exciting; it was the first half that didn't entirely jibe for me.</p><p></p><p>All the other adventures have a strong old-school structure: a location-based desperate situation, then a nice sandbox, then a follow-up assault to kick the enemy's ass on his home turf after the sandbox, etc, on toward heroism. None of the adventures feel like "Okay, we're vikings, let's do viking stuff according to history." I haven't read any of the other Viking modules that people listed, but I can definitely say that there's a creative avenue taken on this one that distinguishes it from just "I know lots about Vikings."</p><p></p><p>That said, of course, Cyclopean Deeps is the absolute masterpiece of masterpieces, and the author is utterly brilliant, so look into that, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mythmere1, post: 7680910, member: 26563"] As the author of Cyclopean Deeps and not of the others, maybe I've got some credibility on the evaluation, then. :) I'm with FGG, so take it with whatever sized grain of salt is appropriate. :) I'll also mention a bit about converting to 5e. I'm the one doing most of the conversion to S&W from PFRPG, so I'm very familiar with the book. [B]Conversion[/B] First, as to conversion into 5e, it's not specifically designed for it, so the Pathfinder version is about as convertible as Pathfinder conversions tend to be, and the Swords & Wizardry version is about as easy to convert as a normal S&W adventure. If you don't like converting adventures into 5e, it's an awfully expensive resource book just for cool ideas. If you're really rich, buy it; if not, it's probably too pricey for that particular use. For conversion into 5e, my own preference is to convert from Swords & Wizardry, since the monsters are at roughly the same level of complexity, and although there aren't skill checks, all the traps and challenges still either have a numerical component (if I thought it was needed during S&W conversion) or are described with enough detail to make it fairly easy to assign a difficulty. [B]As to the adventures themselves:[/B] I'll quote something I posted on the Paizo board when someone asked a similar question. This is how I see the overall feel of the series, although it's obviously "rah rah" language: I think part of the concern about the book (other than the pure price point) is that people are assuming it's a reproduction of a historical viking world with a leavening of textbook monsters. It's much more than that; all of the adventures are caught up in Norse mythology, but with a Conan-esque, sword and sorcery underpinning. The only one I didn't really like was unfortunately the first one in the series. I think I fixed it for S&W, and I assume it works well as written with PFRPG, though I can't speak to it one way or the other. I just felt like that adventure didn't work at a beer-and-pretzels level, which IMO is a required foundation for a more old-school feel, even if your players build from there into something richer. The second half of it is quite exciting; it was the first half that didn't entirely jibe for me. All the other adventures have a strong old-school structure: a location-based desperate situation, then a nice sandbox, then a follow-up assault to kick the enemy's ass on his home turf after the sandbox, etc, on toward heroism. None of the adventures feel like "Okay, we're vikings, let's do viking stuff according to history." I haven't read any of the other Viking modules that people listed, but I can definitely say that there's a creative avenue taken on this one that distinguishes it from just "I know lots about Vikings." That said, of course, Cyclopean Deeps is the absolute masterpiece of masterpieces, and the author is utterly brilliant, so look into that, too. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NORTHLANDS - 900 Pages Of Adventure for PATHFINDER and S&W
Top