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[Northwinter Press] One Shot New Class Now Available for $1
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<blockquote data-quote="malcolm_n" data-source="post: 6628047" data-attributes="member: 63154"><p>Now available for $1.00, the first of what will hopefully be many One Shots from Northwinter Press.</p><p></p><p><a href="http://www.drivethrurpg.com/product/150071/One-Shot--Traveling-the-World-The-Journeyman" target="_blank">The Journeyman at Drivethru RPG</a></p><p></p><p>[ATTACH]68586[/ATTACH]</p><p></p><p>A one shot is a singular idea or concept, such as the journeyman class, that we spend one PDF focusing on before moving to the next. Each one shot will include enough pages to cover the topic, and will be priced accordingly.</p><p>In Traveling the World, I looked to one of my favorite books from back in 3e; "Swashbuckling Adventures" by Alderac Entertainment Group. Over the years, I have used that book for so many awesome ideas - not always related to swashbuckling campaigns - at the table that I wanted to finally honor it by posting some of my own stuff for others to enjoy.</p><p></p><p>Journeymen are hybrids of the inquisitor and the rogue who focus on skills and teamwork feats. They gain some of the same abilities as both classes over time, but their unique talents that blend those abilities are what make them shine.</p><p>Immediately upon reading the class, you'll find that they tread a couple places where few have gone before, in both a thematic and a literal sense. The journeyman's skills are fluid. He gains Craft, Knowledge (each individually), Perform, and Profession with 6 + Int skill ranks to start. Then, he gets to pick 10 + Int additional class skills. Thanks to his trade secrets class feature, the journeyman gains 2 extra skill ranks to place in related skills when he spends his ranks on Craft, Knowledge, or Profession (we break down what skills go where for anybody who wants a hand). In essence, this can give the journeyman character 8 or more + Int modifier skill ranks per level, depending on where he spends them.</p><p></p><p>Next, the journeyman is not just a skill monkey, he is also a master of being in the right place at the right time. Abilities such as evasion, many travels, uncanny dodge, and the 20th-level journeyman's luck keep members of this class safe and accomplishing tasks where others would fail. I'm particularly fond of many travels, because it pushes the limit of what you can get away with at level 3. It's definitely strong, but having used it in practice for many years now, I feel it's the most defining ability of what the class can do in a pinch.</p><p></p><p>All in all, the journeyman is my love letter to one of the classes that I have played in some form or another for pushing 13 years. Here's hoping that a few of you out there find it as enjoyable as I have. I'll see you very soon for the next one shot. Until then, safe travels!</p><p>- Kevin</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 6628047, member: 63154"] Now available for $1.00, the first of what will hopefully be many One Shots from Northwinter Press. [URL="http://www.drivethrurpg.com/product/150071/One-Shot--Traveling-the-World-The-Journeyman"]The Journeyman at Drivethru RPG[/URL] [ATTACH=CONFIG]68586._xfImport[/ATTACH] A one shot is a singular idea or concept, such as the journeyman class, that we spend one PDF focusing on before moving to the next. Each one shot will include enough pages to cover the topic, and will be priced accordingly. In Traveling the World, I looked to one of my favorite books from back in 3e; "Swashbuckling Adventures" by Alderac Entertainment Group. Over the years, I have used that book for so many awesome ideas - not always related to swashbuckling campaigns - at the table that I wanted to finally honor it by posting some of my own stuff for others to enjoy. Journeymen are hybrids of the inquisitor and the rogue who focus on skills and teamwork feats. They gain some of the same abilities as both classes over time, but their unique talents that blend those abilities are what make them shine. Immediately upon reading the class, you'll find that they tread a couple places where few have gone before, in both a thematic and a literal sense. The journeyman's skills are fluid. He gains Craft, Knowledge (each individually), Perform, and Profession with 6 + Int skill ranks to start. Then, he gets to pick 10 + Int additional class skills. Thanks to his trade secrets class feature, the journeyman gains 2 extra skill ranks to place in related skills when he spends his ranks on Craft, Knowledge, or Profession (we break down what skills go where for anybody who wants a hand). In essence, this can give the journeyman character 8 or more + Int modifier skill ranks per level, depending on where he spends them. Next, the journeyman is not just a skill monkey, he is also a master of being in the right place at the right time. Abilities such as evasion, many travels, uncanny dodge, and the 20th-level journeyman's luck keep members of this class safe and accomplishing tasks where others would fail. I'm particularly fond of many travels, because it pushes the limit of what you can get away with at level 3. It's definitely strong, but having used it in practice for many years now, I feel it's the most defining ability of what the class can do in a pinch. All in all, the journeyman is my love letter to one of the classes that I have played in some form or another for pushing 13 years. Here's hoping that a few of you out there find it as enjoyable as I have. I'll see you very soon for the next one shot. Until then, safe travels! - Kevin [/QUOTE]
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