malcolm_n
Adventurer
Welcome to our first week of previews for the Pnumadesi World Companion! For those of you just joining us, we just concluded our venture into the Player's Companion last week. To review that, you can go to
community.wizards.com/go/thread/view/758...
I also want to remind everybody of the Call to Arms Contest. It continues between now and the 10th. Check out details at the link below, and consider contributing for great prizes, including up to your own free copy of the Pnumadesi Player's Companion.
community.wizards.com/go/thread/view/758...
As for this week, we're gonna start off big; and I mean HUGE... Actually, try GARGANTUAN. I give you, the Pnumadesi Leviathan.
[sblock=Leviathan]
When the magelords of Pnumadesi decided to split the continent, they called forth a powerful creature to do so; Leviathan. The magelords believed Leviathan to be a creature of their creation, but recent studies and findings indicate the creature existed long before even the oldest of the spellcasters. Indeed, the creature they summoned was the very thing they were trying to avoid by splitting the continents; an elemental being. So powerful and dangerous has Leviathan become that the magelords are unable to stop it themselves, and the creature threatens to destroy all the ley lines on the plane of Pnumadesi.[/sblock]
[sblock=Leviathan Stats and Lore]
34th level Solo Brute
Gargantuan elemental magical beast XP 195,000
(aquatic, water, primordial)
HP 1244; Bloodied 622 Initiative +24
AC 48; Fortitude 47; Reflex 50; Will 45 Perception +26
Speed 8, swim 8 Darkvision
Immune disease, poison, sleep
Saving Throws +5; Action Points 2
Traits
Aquatic
Leviathan can breathe underwater and gains a +2 bonus to attack rolls against nonaquatic creatures during aquatic combat.
Sensitive to Cold
Whenever Leviathan takes cold damage, it gains vulnerable 20 against the next attack that hits it before the end of its next turn.
Torrent Aura 5
Squares within the area are difficult terrain. The first time any creature enters a square within the aura during its turn, it must succeed on a DC32 Athletics or Endurance check or take 20 damage. Creatures with a swim speed ignore the aura’s effects.
Standard Actions
Bite At-Will
Attack: Melee 4 (one creature); +39 vs. AC
Hit: 4d8 + 24 damage and the target is grabbed (until escape).
Leviathan’s Rage At-Will
Effect: Leviathan uses bite twice, or three times while bloodied. If Leviathan hits the same target more than once, it can attempt to swallow the target as a free action.
Distracting Current Recharge

Attack: Close blast 3 (enemies in blast); +37 vs. Will
Hit: 2d8 + 12 damage, and the target is dazed and loses any swim speed it may have (save ends).
Tsunami Recharge when first bloodied
Attack: Close burst 10 (creatures in burst); +37 vs. the higher of Fortitude or Reflex.
Hit: 5d8 + 12 damage, and Leviathan slides the target 4 squares and knocks it prone.
Effect: Leviathan’s Torrent increases to aura 10 and affects all creatures, even if they have a swim speed. These changes last until the end of Leviathan's next turn.
Minor Actions
Swallow Whole At-Will
Attack: Melee 4 (one large or smaller grabbed creature); +37 vs. Fortitude
Hit: The target is swallowed. A swallowed target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the leviathan swallowing it, and no creatures has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the leviathan. Leviathan can move normally while it has a target grabbed in this way. When Leviathan dies, the target can escape as a move action, appearing in Leviathan’s former space.
Sustain Minor: Leviathan sustains the grab, and the target takes 20 damage.
Triggered Actions
Tail Whip At-Will
Trigger: An enemy moves into a position where it flanks Leviathan.
Attack (immediate reaction): Melee 4 (the triggering creature; +39 vs. AC
Hit: 2d8 + 12 damage and the target is pushed 2 squares.
Variable Resistance 3/Encounter
Trigger: Leviathan takes acid, fire, lightning, or thunder damage.
Effect (free action): Leviathan gains resist 20 to the triggering damage type until the end of the encounter, or until it uses variable resistance again.
Skills Athletics +34, Acrobatics +37, Endurance +32
Str 29 (+26) Dex 34 (+29) Wis 21 (+22)
Con 31 (+27) Int 24 (+24) Cha 27 (+25)
Alignment Chaotic Evil Languages Primordial
LEVIATHAN LORE
Arcana DC 33: During the First War of Elements, the magelords of Pnumadesi fought to a stalemate with the elementals. When both sides realized neither could truly win, an agreement was struck, and the magelords summoned Leviathan to sunder the continent so they could keep their half and the elementals could rule the other.
Leviathan did its job too well, and guards the west coast of Pnumadesi from any but the most knowledgeable of sailors. The only safe waters to travel in western Pnumadesi are at the edge of Dromond and up to where the largest of rivers begin their travel across the continent.
Creatures swallowed by the beast, and who choose not to resist or try and get back out, are sent to a demiplane within Leviathan. Here, a number of previously swallowed unfortunates harvest fish, plantlife, and other edible materials to carry on a relatively peaceful existence. Over time, these poor beings have ceased to look for salvation, and no longer wish to be free of their captivity. They will, however, show anybody who does not want to follow their ways to the tail of Leviathan, where more dangerous creatures lie in wait for sacrifice.
Although it appears to be a mindless beast, recent encounters between Leviathan and the magelords has shown the creature to be of equal intelligence to them. In truth, what the grand council summoned with their ritual was a primordial of great power. Now, Leviathan is attempting to destroy all of the ley lines of Pnumadesi because, according to the Book of the Forgotten Bard, doing so would render the world without magic or any defense against elemental onslaught. Although, it is currently unknown if killing Leviathan will stop the drain of magic from the world, or cause it to dissipate without control.[/sblock]
community.wizards.com/go/thread/view/758...
I also want to remind everybody of the Call to Arms Contest. It continues between now and the 10th. Check out details at the link below, and consider contributing for great prizes, including up to your own free copy of the Pnumadesi Player's Companion.
community.wizards.com/go/thread/view/758...
As for this week, we're gonna start off big; and I mean HUGE... Actually, try GARGANTUAN. I give you, the Pnumadesi Leviathan.
[sblock=Leviathan]

When the magelords of Pnumadesi decided to split the continent, they called forth a powerful creature to do so; Leviathan. The magelords believed Leviathan to be a creature of their creation, but recent studies and findings indicate the creature existed long before even the oldest of the spellcasters. Indeed, the creature they summoned was the very thing they were trying to avoid by splitting the continents; an elemental being. So powerful and dangerous has Leviathan become that the magelords are unable to stop it themselves, and the creature threatens to destroy all the ley lines on the plane of Pnumadesi.[/sblock]
[sblock=Leviathan Stats and Lore]
34th level Solo Brute
Gargantuan elemental magical beast XP 195,000
(aquatic, water, primordial)
HP 1244; Bloodied 622 Initiative +24
AC 48; Fortitude 47; Reflex 50; Will 45 Perception +26
Speed 8, swim 8 Darkvision
Immune disease, poison, sleep
Saving Throws +5; Action Points 2
Traits
Aquatic
Leviathan can breathe underwater and gains a +2 bonus to attack rolls against nonaquatic creatures during aquatic combat.
Sensitive to Cold
Whenever Leviathan takes cold damage, it gains vulnerable 20 against the next attack that hits it before the end of its next turn.
Torrent Aura 5
Squares within the area are difficult terrain. The first time any creature enters a square within the aura during its turn, it must succeed on a DC32 Athletics or Endurance check or take 20 damage. Creatures with a swim speed ignore the aura’s effects.
Standard Actions
Bite At-Will
Attack: Melee 4 (one creature); +39 vs. AC
Hit: 4d8 + 24 damage and the target is grabbed (until escape).
Leviathan’s Rage At-Will
Effect: Leviathan uses bite twice, or three times while bloodied. If Leviathan hits the same target more than once, it can attempt to swallow the target as a free action.
Distracting Current Recharge


Attack: Close blast 3 (enemies in blast); +37 vs. Will
Hit: 2d8 + 12 damage, and the target is dazed and loses any swim speed it may have (save ends).
Tsunami Recharge when first bloodied
Attack: Close burst 10 (creatures in burst); +37 vs. the higher of Fortitude or Reflex.
Hit: 5d8 + 12 damage, and Leviathan slides the target 4 squares and knocks it prone.
Effect: Leviathan’s Torrent increases to aura 10 and affects all creatures, even if they have a swim speed. These changes last until the end of Leviathan's next turn.
Minor Actions
Swallow Whole At-Will
Attack: Melee 4 (one large or smaller grabbed creature); +37 vs. Fortitude
Hit: The target is swallowed. A swallowed target is grabbed and restrained. A swallowed creature has line of sight and line of effect only to the leviathan swallowing it, and no creatures has line of sight or line of effect to it. A creature that escapes the grab is no longer swallowed and appears in a space adjacent to the leviathan. Leviathan can move normally while it has a target grabbed in this way. When Leviathan dies, the target can escape as a move action, appearing in Leviathan’s former space.
Sustain Minor: Leviathan sustains the grab, and the target takes 20 damage.
Triggered Actions
Tail Whip At-Will
Trigger: An enemy moves into a position where it flanks Leviathan.
Attack (immediate reaction): Melee 4 (the triggering creature; +39 vs. AC
Hit: 2d8 + 12 damage and the target is pushed 2 squares.
Variable Resistance 3/Encounter
Trigger: Leviathan takes acid, fire, lightning, or thunder damage.
Effect (free action): Leviathan gains resist 20 to the triggering damage type until the end of the encounter, or until it uses variable resistance again.
Skills Athletics +34, Acrobatics +37, Endurance +32
Str 29 (+26) Dex 34 (+29) Wis 21 (+22)
Con 31 (+27) Int 24 (+24) Cha 27 (+25)
Alignment Chaotic Evil Languages Primordial
LEVIATHAN LORE
Arcana DC 33: During the First War of Elements, the magelords of Pnumadesi fought to a stalemate with the elementals. When both sides realized neither could truly win, an agreement was struck, and the magelords summoned Leviathan to sunder the continent so they could keep their half and the elementals could rule the other.
Leviathan did its job too well, and guards the west coast of Pnumadesi from any but the most knowledgeable of sailors. The only safe waters to travel in western Pnumadesi are at the edge of Dromond and up to where the largest of rivers begin their travel across the continent.
Creatures swallowed by the beast, and who choose not to resist or try and get back out, are sent to a demiplane within Leviathan. Here, a number of previously swallowed unfortunates harvest fish, plantlife, and other edible materials to carry on a relatively peaceful existence. Over time, these poor beings have ceased to look for salvation, and no longer wish to be free of their captivity. They will, however, show anybody who does not want to follow their ways to the tail of Leviathan, where more dangerous creatures lie in wait for sacrifice.
Although it appears to be a mindless beast, recent encounters between Leviathan and the magelords has shown the creature to be of equal intelligence to them. In truth, what the grand council summoned with their ritual was a primordial of great power. Now, Leviathan is attempting to destroy all of the ley lines of Pnumadesi because, according to the Book of the Forgotten Bard, doing so would render the world without magic or any defense against elemental onslaught. Although, it is currently unknown if killing Leviathan will stop the drain of magic from the world, or cause it to dissipate without control.[/sblock]
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