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[Northwinter Press] Pnumadesi World Companion Previews and Updates
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<blockquote data-quote="malcolm_n" data-source="post: 5315105" data-attributes="member: 63154"><p>Few words this week beyond the preview. I plan to sell the Pnumadesi Player's Companion through RPGNow, and we're just finalizing prices for the PDF. Once we start seeing sales on that, we can begin running print copies. The plan is to include a discount for the printed copy to those with the PDF, but nothing is finalized just yet.</p><p></p><p>Now, on with the previews.</p><p></p><p>[sblock=Pnumadeja]PNUMADEJA</p><p>The gods have declared Pnumadeja a sundered continent, split from its counterpart by the hands of man and not divine power. Because of their lack of understanding of the ties their world has to the dominions of the gods, the mage council of Pnumadesi only separated the physical form of their continent, while its astral-reflection was left behind to wither.</p><p> Over the course of the millennium since the sundering, the decaying remnant of Pnumadesi’s other half on the astral realm has caused the continent and the plane to overtax itself with futile attempts to heal. The longstanding agreement of the gods not to interfere with their central plane and continent has caused this wanton destruction. Now, split from Pnumadesi, Pnumadeja has developed its own focal point of magic. The continent itself is split down the middle by a natural river called, appropriately enough, The Divide.</p><p> Lacking a martial structure, the land has become a home to magocracies and druidic orders that run their countries with arcane and primal power without hindrance or order. </p><p> The mage council sits on their thrones in Veriqhan. From here, they dispense what rule there is across the nations of their home. They also spend much of their time trying to create facsimiles of other power sources. Seneschals train with longswords, crossbows, and other similar tools in arcane schools, trying in earnest to master the martial use of weapons. Wizards focus their attention on specific subsets of magic, hoping to tap into other power sources through the exclusive use of necrotic, illusion, and elemental-themed spells. Druids living in and around Elemance have adapted their training to include more focus in elemental powers and beliefs as opposed to nature and the primal power source..</p><p></p><p><strong>Common Knowledge (Easy DC)</strong></p><p>The continent was broken away from Pnumadesi generations ago by the wizard council. Few, if any of those original mages remain, and those who do choose either not to speak of it or claim ignorance, stating they were not part of the decision.</p><p> Veriqhan is the home of the current ruling council of magelords, and the group changes with some regularity based on popular vote. There is one magelord for each country in Pnumadeja, but the defacto ruler of each country rarely also holds the title.</p><p></p><p><strong>Uncommon Knowledge (Moderate DC)</strong></p><p><strong></strong>The magelords didn’t sunder Pnumadesi without a backup plan. They still keep tabs on their sister continent via the island they placed into the sky shortly after summoning the leviathan. From here, heroes of ages past live on with the understanding that they are to document the events and goings on in what remains of Pnumadesi.</p><p> Because of how the continent was separated, a country’s worth of elementals were still left on Pnumadeja. Since that time, trade and relations have gotten better with the aid of subtle threats to overwhelm the remnants of the once proud nation. A pseudo-neutral country, Singe, was founded by the magelords to handle negotiations with Elemance.</p><p></p><p><strong>Rare Knowledge (Hard DC)</strong></p><p><strong></strong>The magelords were warned by the Vedros that separating the continent would cause trouble for the world. Rather than find another means of ceasing war between Pnumadesi and the elementals, the mages proceeded anyway.</p><p> The magelords are in contention over how to rule their continent, and some have quietly left their seat in Veriqhan to attend personal matters. In particular, Mecred the Mad, ruler of the swampy badlands of Mecred and a power ful necromancer in his own right, wishes to bring the countries of Pnumadeja under his singular control. Not wanting to cause open civil war, the magelords of Pnumadeja instead make subtle plans and utilize heroes to subvert their enemies in elaborate schemes not unlike those of the elementals on Pnumadesi.</p><p></p><p><strong>Regional Features</strong></p><p><strong></strong>The terrain of each country in Pnumadeja is controlled and changed by its current ruler’s whims. This feature is ingrained in the land so that even a ruler with no magical talent can make widespread change in short time. Only tradition often keeps anything where it is for long, and the magic is unable to destroy something not of the land; it can only move it.</p><p> <strong>The Overrealm: </strong> Because of its ties to the primal power source, Pnumadeja has become a continent closely tied to the overrealm; a mirror image viewed through the eyes of Fey creatures and eladrin. The strongest path into the overrealm lies in Wengrove, the eladrin’s home country.</p><p> Because of the way in which time passes through the overrealm, several magelords have utilized powerful rituals to extend their own lives by spending days in the overrealm while their astral projection presides in their stead at Veriqhan on the material plane for years.</p><p> <strong>The Underrealm: </strong> Remnants of the Underrealm sit in pockets throughout Pnumadeja, but most of this parallel world was torn away and left tied to Pnumadesi during the separation of the two continents. As a result, the concentrated areas have become more potent over time.</p><p> The most prominent of the underrealm lands tied to Pnumadeja lies in Mecred. Here, undead thrive and the necromancer magelord of the realm controls them like so many puppets on his strings. Some say Magelord Mecred has even learned how to summon and control the dreaded Syn; dangerous shadow creatures which are commonly created as a result of crimes against the world.</p><p> <strong>The Divide:</strong> The Divide is used by the mages to separate orders of business. The countries to the left of The Divide deal primarily in trade and commerce with Yokaizi Deren to the west. On the eastern half of the Divide lies Veriqhan and several other countries dedicated to the potential of war with the elementals and the safeguard of Pnumadesi.</p><p></p><p><strong>People of Pnumadeja</strong></p><p><strong></strong>The people of Pnumadeja live in stark contrast to those of Pnumadesi. Just about everybody born to the continent has some latent magical ability, whether that magic be from arcane or primal powers. Individual countries influence the trends, habits, and traditions of their people.</p><p> With the frequency of magic on Pnumadeja and no real martial practices, people here have become accustomed to traveling by normally unorthodox means. Portals within the capital at Veriqhan allow swift travel to any other capital city on the continent, and from there it’s only a matter of finding the right mount to get where one needs. This makes trade between countries quick and efficient and keeps the men and women of Pnumadeja content to work simple jobs. Even usually mundane work, like blacksmithing, is handled through creation rituals, since the use of magic in Pnumadeja is considered safer than ordinary fire and tools.</p><p></p><p><strong>Pnumadeja Adventurers</strong></p><p><strong></strong>As with all continents on Pnumadesi, children of destiny are born to Pnumadeja parents with some regularity. The countries of this land are certainly not without their troubles, and the world has need of more heroes more often since the separation of the two continents.</p><p> While the common folk Pnumadeja enjoy a quiet life, behind the scenes the magelords are constantly seeking out children of destiny and testing them to use in their own schemes. When a future hero is trained and tapped in such a way, it changes that man or womans future, and often not for the better.</p><p> As a result of this, the wandering magelord, Diaden, and a few others have begun to seek out children of destiny in hopes of putting them on the right path before they are manipulated and tainted by the others who would use them for personal gain. These wizards, druids, and other powerful beings use the Book of the Forgotten Bard in conjunction with the Watchers on their island in Pnumadesi’s sky to help bring about change for the better.</p><p></p><p><strong>Character Motivations</strong></p><p><strong></strong>Do you approach your heroes as a magelord and ask them to join his quest to better the country from which they hail? Has Diaden or another member of his more secretive collection come to the heroes in hopes of saving some part of the world?</p><p> <em>Roleplaying Tips:</em> If your player plans to leave for Pnumadesi, they should be prepared to feel weaker, and likely complain frequently of their inability to produce magic like they could in their homeland. While on Pnumadeja, a character could still be learning your way around magic and be eager to learn from those who would teach them.</p><p>[/sblock]<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs163.snc4/37509_100532770003953_100424413348122_2669_4089953_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5315105, member: 63154"] Few words this week beyond the preview. I plan to sell the Pnumadesi Player's Companion through RPGNow, and we're just finalizing prices for the PDF. Once we start seeing sales on that, we can begin running print copies. The plan is to include a discount for the printed copy to those with the PDF, but nothing is finalized just yet. Now, on with the previews. [sblock=Pnumadeja]PNUMADEJA The gods have declared Pnumadeja a sundered continent, split from its counterpart by the hands of man and not divine power. Because of their lack of understanding of the ties their world has to the dominions of the gods, the mage council of Pnumadesi only separated the physical form of their continent, while its astral-reflection was left behind to wither. Over the course of the millennium since the sundering, the decaying remnant of Pnumadesi’s other half on the astral realm has caused the continent and the plane to overtax itself with futile attempts to heal. The longstanding agreement of the gods not to interfere with their central plane and continent has caused this wanton destruction. Now, split from Pnumadesi, Pnumadeja has developed its own focal point of magic. The continent itself is split down the middle by a natural river called, appropriately enough, The Divide. Lacking a martial structure, the land has become a home to magocracies and druidic orders that run their countries with arcane and primal power without hindrance or order. The mage council sits on their thrones in Veriqhan. From here, they dispense what rule there is across the nations of their home. They also spend much of their time trying to create facsimiles of other power sources. Seneschals train with longswords, crossbows, and other similar tools in arcane schools, trying in earnest to master the martial use of weapons. Wizards focus their attention on specific subsets of magic, hoping to tap into other power sources through the exclusive use of necrotic, illusion, and elemental-themed spells. Druids living in and around Elemance have adapted their training to include more focus in elemental powers and beliefs as opposed to nature and the primal power source.. [B]Common Knowledge (Easy DC)[/B] The continent was broken away from Pnumadesi generations ago by the wizard council. Few, if any of those original mages remain, and those who do choose either not to speak of it or claim ignorance, stating they were not part of the decision. Veriqhan is the home of the current ruling council of magelords, and the group changes with some regularity based on popular vote. There is one magelord for each country in Pnumadeja, but the defacto ruler of each country rarely also holds the title. [B]Uncommon Knowledge (Moderate DC) [/B]The magelords didn’t sunder Pnumadesi without a backup plan. They still keep tabs on their sister continent via the island they placed into the sky shortly after summoning the leviathan. From here, heroes of ages past live on with the understanding that they are to document the events and goings on in what remains of Pnumadesi. Because of how the continent was separated, a country’s worth of elementals were still left on Pnumadeja. Since that time, trade and relations have gotten better with the aid of subtle threats to overwhelm the remnants of the once proud nation. A pseudo-neutral country, Singe, was founded by the magelords to handle negotiations with Elemance. [B]Rare Knowledge (Hard DC) [/B]The magelords were warned by the Vedros that separating the continent would cause trouble for the world. Rather than find another means of ceasing war between Pnumadesi and the elementals, the mages proceeded anyway. The magelords are in contention over how to rule their continent, and some have quietly left their seat in Veriqhan to attend personal matters. In particular, Mecred the Mad, ruler of the swampy badlands of Mecred and a power ful necromancer in his own right, wishes to bring the countries of Pnumadeja under his singular control. Not wanting to cause open civil war, the magelords of Pnumadeja instead make subtle plans and utilize heroes to subvert their enemies in elaborate schemes not unlike those of the elementals on Pnumadesi. [B]Regional Features [/B]The terrain of each country in Pnumadeja is controlled and changed by its current ruler’s whims. This feature is ingrained in the land so that even a ruler with no magical talent can make widespread change in short time. Only tradition often keeps anything where it is for long, and the magic is unable to destroy something not of the land; it can only move it. [B]The Overrealm: [/B] Because of its ties to the primal power source, Pnumadeja has become a continent closely tied to the overrealm; a mirror image viewed through the eyes of Fey creatures and eladrin. The strongest path into the overrealm lies in Wengrove, the eladrin’s home country. Because of the way in which time passes through the overrealm, several magelords have utilized powerful rituals to extend their own lives by spending days in the overrealm while their astral projection presides in their stead at Veriqhan on the material plane for years. [B]The Underrealm: [/B] Remnants of the Underrealm sit in pockets throughout Pnumadeja, but most of this parallel world was torn away and left tied to Pnumadesi during the separation of the two continents. As a result, the concentrated areas have become more potent over time. The most prominent of the underrealm lands tied to Pnumadeja lies in Mecred. Here, undead thrive and the necromancer magelord of the realm controls them like so many puppets on his strings. Some say Magelord Mecred has even learned how to summon and control the dreaded Syn; dangerous shadow creatures which are commonly created as a result of crimes against the world. [B]The Divide:[/B] The Divide is used by the mages to separate orders of business. The countries to the left of The Divide deal primarily in trade and commerce with Yokaizi Deren to the west. On the eastern half of the Divide lies Veriqhan and several other countries dedicated to the potential of war with the elementals and the safeguard of Pnumadesi. [B]People of Pnumadeja [/B]The people of Pnumadeja live in stark contrast to those of Pnumadesi. Just about everybody born to the continent has some latent magical ability, whether that magic be from arcane or primal powers. Individual countries influence the trends, habits, and traditions of their people. With the frequency of magic on Pnumadeja and no real martial practices, people here have become accustomed to traveling by normally unorthodox means. Portals within the capital at Veriqhan allow swift travel to any other capital city on the continent, and from there it’s only a matter of finding the right mount to get where one needs. This makes trade between countries quick and efficient and keeps the men and women of Pnumadeja content to work simple jobs. Even usually mundane work, like blacksmithing, is handled through creation rituals, since the use of magic in Pnumadeja is considered safer than ordinary fire and tools. [B]Pnumadeja Adventurers [/B]As with all continents on Pnumadesi, children of destiny are born to Pnumadeja parents with some regularity. The countries of this land are certainly not without their troubles, and the world has need of more heroes more often since the separation of the two continents. While the common folk Pnumadeja enjoy a quiet life, behind the scenes the magelords are constantly seeking out children of destiny and testing them to use in their own schemes. When a future hero is trained and tapped in such a way, it changes that man or womans future, and often not for the better. As a result of this, the wandering magelord, Diaden, and a few others have begun to seek out children of destiny in hopes of putting them on the right path before they are manipulated and tainted by the others who would use them for personal gain. These wizards, druids, and other powerful beings use the Book of the Forgotten Bard in conjunction with the Watchers on their island in Pnumadesi’s sky to help bring about change for the better. [B]Character Motivations [/B]Do you approach your heroes as a magelord and ask them to join his quest to better the country from which they hail? Has Diaden or another member of his more secretive collection come to the heroes in hopes of saving some part of the world? [I]Roleplaying Tips:[/I] If your player plans to leave for Pnumadesi, they should be prepared to feel weaker, and likely complain frequently of their inability to produce magic like they could in their homeland. While on Pnumadeja, a character could still be learning your way around magic and be eager to learn from those who would teach them. [/sblock][IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs163.snc4/37509_100532770003953_100424413348122_2669_4089953_n.jpg[/IMG] [/QUOTE]
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[Northwinter Press] Pnumadesi World Companion Previews and Updates
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