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Nosferatu (prestige class) ??
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<blockquote data-quote="gamerprinter" data-source="post: 5281798" data-attributes="member: 50895"><p>Making a monster into a prestige class? Yeah, I think its odd too, but I was perusing someone else's take on a vampire as prestige class. I think the PF vampire is both too tough and too weak, that is life-drain is a game ending ability, and turning to an ashpile in the daylight is too weak, so just as an experiment to try the vampire as a prestige class, this is what I'm developing for tonight's game...</p><p></p><p><strong>Nosferatu</strong> (prestige class)</p><p></p><p>The nosferatu is an intelligent undead humanoid with many properties similar to a vampire, though not as powerful nor as weak. A nosferatu is a blood drinker that feeds with a fanged bite causing 1 point of CON damage per attack in addition to minor fang damage gaining a temporary 1 CON point. A nosferatu loses 1 point of CON per day. A nosferatu cannot drain life energy nor cause ability drain, only ability damage. A nosferatu is not harmed by sunlight though suffers from lightblindness as a weakness. Nosferatu live in urban humanoid areas.</p><p></p><p>Requirements:</p><p>Must be a living, corporeal humanoid with a minimum of 5 class levels, or is killed through total CON damage under attack by a master nosferatu.</p><p></p><p>HD: d8, Saves: good reflex, 2+INT modifier in skills, same skills as in life.</p><p>Traits: undead traits and immunities.</p><p></p><p>1st: Darkvision 60', Fangs (1d2 damage), gains 10 Nosferatu weaknesses</p><p>2nd: Hypnotism (Sp) at will, subtract 1 weakness</p><p>3rd: Hide in Plain Sight, subtract 1 weakness</p><p>4th: Climb Walls, Sharp Fangs (1d4 damage), subtract 1 weakness</p><p>5th: Children of the Night, subtract 1 weakness</p><p>6th: Fast Crawl, Blindsense, subtract 1 weakness</p><p>7th: Hold Person (Sp) as spell x half nosferatu levels in uses, subtract 1 weakness</p><p>8th: Fast Movement, Savage Fangs (1d6 damage), subtract 1 weakness</p><p>9th: Gaseous Form, subtract 1 weakness</p><p>10th: Add +2 to Str, Dex or Int, Master Nosferatu, subtract 1 weakness</p><p></p><p>Nosferatu Weaknesses: Garlic Allergen (-2 attacks and checks), holy water (causes 1d4 damage), impalement (causes paralyzation), light blindness (blinded for 1st round in sunlight and light sensitivity thereafter, -2 attacks and checks), no reflection, repulsed by holy symbols, shadowless, sunburn, tomb bound (if tomb is sealed, vampire is trapped in coffin), water immersion (if held underwater nosferatu loses 1 CON per round until destroyed). Also if Light Blindness is removed, the nosferatu is still subject to light sensitivity. Nosferatu must 'sleep' for 8 consequetive hours within a coffin or other close contained area every 24 hours.</p><p></p><p>At each level up a nosferatu can remove any one weakness of choice, but can never remove water immersion.</p><p></p><p>Climb Walls - as per <em>Spider Climb</em> spell, x half nosferatu levels per day.</p><p></p><p>Children of the Night - nosferatu may <em>Summon</em>, as spell, vermin, rodents, bats, and wolves (a 10th level nosferatu may summon his nosferatu victims)</p><p></p><p>Fast Crawl - double normal movement rate, if on all fours.</p><p></p><p>Fast Movement - within the range of normal movement rate (walking) may move 10 x its normal speed for any one action.</p><p></p><p>Master Nosferatu - at 10th level a nosferatu has power to control the victims he has converted to nosferatu form after damaging them of all their CON. He is able to summon them at will, though they must walk/run/fly to make their appearance and does not magically, instantly appear and arrive in 1d8 rounds. He can <em>command</em> them as per spell, and they have no save or resistance. These nosferatu minions cannot willfully harm their master, nor reveal information, weaknesses or whereabouts to third parties.</p><p></p><p>While nosferatu minions can eventually be masters themselves, while their own master still exists, they are still subject to summons and protections to their master. Thus a hierarchy of nosferatu clan generations could ultimately exist, though maintaining aninimoty and limited food supplies, forces secondary master-minion hierarchies to relocate to other humanoid communities.</p><p></p><p>A nosferatu cannot possess more CON points then they had in life and lose 1 CON per 24 hour period. At zero CON a nosferatu has 1 hour to cause a CON damage or will be destroyed. When first converted to Nosferatu, upon awakening from coffin, a minions has zero CON and must cause 1 point of CON in the first hour or is destroyed. Usually the first attacks have the intent of causing full CON damage to gain as much as its original CON score in life, thus may attack more than one victim. Only a master nosferatu can create nosferatu minions, all victims killed by lesser nosferatu are just dead. Once full CON is achieved, then victims can be attacked without killing them at 1 CON damage a day for perpetual survival or allows several days to pass without attacks then damages for longer periods to gain full CON.</p><p></p><p>Normally a single attack causes 1 CON damage, however, if victim is grappled, held or otherwise immobile, the nosferatu can cause 1 CON damage per round of blood drinking. A nosferatu can only drink sentient humanoid blood, animals and non-humanoids provide no nourishment.</p><p></p><p>Thoughts? Is this workable, or is the idea of a monster prestige class even practical?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5281798, member: 50895"] Making a monster into a prestige class? Yeah, I think its odd too, but I was perusing someone else's take on a vampire as prestige class. I think the PF vampire is both too tough and too weak, that is life-drain is a game ending ability, and turning to an ashpile in the daylight is too weak, so just as an experiment to try the vampire as a prestige class, this is what I'm developing for tonight's game... [B]Nosferatu[/B] (prestige class) The nosferatu is an intelligent undead humanoid with many properties similar to a vampire, though not as powerful nor as weak. A nosferatu is a blood drinker that feeds with a fanged bite causing 1 point of CON damage per attack in addition to minor fang damage gaining a temporary 1 CON point. A nosferatu loses 1 point of CON per day. A nosferatu cannot drain life energy nor cause ability drain, only ability damage. A nosferatu is not harmed by sunlight though suffers from lightblindness as a weakness. Nosferatu live in urban humanoid areas. Requirements: Must be a living, corporeal humanoid with a minimum of 5 class levels, or is killed through total CON damage under attack by a master nosferatu. HD: d8, Saves: good reflex, 2+INT modifier in skills, same skills as in life. Traits: undead traits and immunities. 1st: Darkvision 60', Fangs (1d2 damage), gains 10 Nosferatu weaknesses 2nd: Hypnotism (Sp) at will, subtract 1 weakness 3rd: Hide in Plain Sight, subtract 1 weakness 4th: Climb Walls, Sharp Fangs (1d4 damage), subtract 1 weakness 5th: Children of the Night, subtract 1 weakness 6th: Fast Crawl, Blindsense, subtract 1 weakness 7th: Hold Person (Sp) as spell x half nosferatu levels in uses, subtract 1 weakness 8th: Fast Movement, Savage Fangs (1d6 damage), subtract 1 weakness 9th: Gaseous Form, subtract 1 weakness 10th: Add +2 to Str, Dex or Int, Master Nosferatu, subtract 1 weakness Nosferatu Weaknesses: Garlic Allergen (-2 attacks and checks), holy water (causes 1d4 damage), impalement (causes paralyzation), light blindness (blinded for 1st round in sunlight and light sensitivity thereafter, -2 attacks and checks), no reflection, repulsed by holy symbols, shadowless, sunburn, tomb bound (if tomb is sealed, vampire is trapped in coffin), water immersion (if held underwater nosferatu loses 1 CON per round until destroyed). Also if Light Blindness is removed, the nosferatu is still subject to light sensitivity. Nosferatu must 'sleep' for 8 consequetive hours within a coffin or other close contained area every 24 hours. At each level up a nosferatu can remove any one weakness of choice, but can never remove water immersion. Climb Walls - as per [I]Spider Climb[/I] spell, x half nosferatu levels per day. Children of the Night - nosferatu may [I]Summon[/I], as spell, vermin, rodents, bats, and wolves (a 10th level nosferatu may summon his nosferatu victims) Fast Crawl - double normal movement rate, if on all fours. Fast Movement - within the range of normal movement rate (walking) may move 10 x its normal speed for any one action. Master Nosferatu - at 10th level a nosferatu has power to control the victims he has converted to nosferatu form after damaging them of all their CON. He is able to summon them at will, though they must walk/run/fly to make their appearance and does not magically, instantly appear and arrive in 1d8 rounds. He can [I]command[/I] them as per spell, and they have no save or resistance. These nosferatu minions cannot willfully harm their master, nor reveal information, weaknesses or whereabouts to third parties. While nosferatu minions can eventually be masters themselves, while their own master still exists, they are still subject to summons and protections to their master. Thus a hierarchy of nosferatu clan generations could ultimately exist, though maintaining aninimoty and limited food supplies, forces secondary master-minion hierarchies to relocate to other humanoid communities. A nosferatu cannot possess more CON points then they had in life and lose 1 CON per 24 hour period. At zero CON a nosferatu has 1 hour to cause a CON damage or will be destroyed. When first converted to Nosferatu, upon awakening from coffin, a minions has zero CON and must cause 1 point of CON in the first hour or is destroyed. Usually the first attacks have the intent of causing full CON damage to gain as much as its original CON score in life, thus may attack more than one victim. Only a master nosferatu can create nosferatu minions, all victims killed by lesser nosferatu are just dead. Once full CON is achieved, then victims can be attacked without killing them at 1 CON damage a day for perpetual survival or allows several days to pass without attacks then damages for longer periods to gain full CON. Normally a single attack causes 1 CON damage, however, if victim is grappled, held or otherwise immobile, the nosferatu can cause 1 CON damage per round of blood drinking. A nosferatu can only drink sentient humanoid blood, animals and non-humanoids provide no nourishment. Thoughts? Is this workable, or is the idea of a monster prestige class even practical? GP [/QUOTE]
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