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<blockquote data-quote="pming" data-source="post: 5667016" data-attributes="member: 45197"><p>Hiya</p><p> </p><p></p><p> </p><p>You could do what I did...go to Lulu and buy all my players a copy of <em>Dark Dungeons (softback). </em>I bought one for myself, one as a 'table copy' and then got myself one of the color hardback delux. That's 6 softbacks plus a delux hardback. Best $200 I've spent on RPG stuff in, literally, decades. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>After I presented them each with their own rulebook, the first question I got was "So, you wanna play this game now?" (they're a bit sick of me wanting to try different games all the time). I said, "Sure, in the future, maybe after we're done with Josh's <em>Council of Thieves</em> campaign". A few weeks later we finished. When asked what they wanted to do..."Dark Dungeons". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Cool!</p><p> </p><p>Anyway, long story short(er)...I'm DM'ing the Paizo AP <em>Second Darkness</em>, using the Dark Dungeons rules. We are all LOVING IT TO DEATH! The players are starting to fall back into their old RPG selves. That is, they are starting to think of "What do I want to do?" when encountering something...be it creature, puzzle, trap, location, item, etc. They are getting away from their more recent mindset of thinking "What <em>can</em> my character do?". HUGE difference. The older rules are all about what the PLAYERS could think of doing, as opposed to more recent (re: post 2e) rules which tended to focus on what the CHARACTERS could think of or do.</p><p> </p><p><a href="http://darkdungeonsblog.wordpress.com/" target="_blank">Dark Dungeons</a>. Buy it. Read it. Love it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>EDIT: On Kingmaker...that was the other AP I seriously considered. I still may end up doing that one...but it will be after Second Darkness. Probably with the same characters. I will probably use the DD rules for war ("WarMachine" rules for mass combat ala BECMI), with modifications based on how Kingmaker tries to do it. Of course, the PC's are likely to be much higher level than 1st...heheh. So there will definitly be some 'fixins' going on. But when you have 36 mortal levels to play with, and then <em>36 more</em> immortal levels...well, that's a lot of wiggle room. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>^_^</p><p> </p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5667016, member: 45197"] Hiya You could do what I did...go to Lulu and buy all my players a copy of [I]Dark Dungeons (softback). [/I]I bought one for myself, one as a 'table copy' and then got myself one of the color hardback delux. That's 6 softbacks plus a delux hardback. Best $200 I've spent on RPG stuff in, literally, decades. :D After I presented them each with their own rulebook, the first question I got was "So, you wanna play this game now?" (they're a bit sick of me wanting to try different games all the time). I said, "Sure, in the future, maybe after we're done with Josh's [I]Council of Thieves[/I] campaign". A few weeks later we finished. When asked what they wanted to do..."Dark Dungeons". o_O Cool! Anyway, long story short(er)...I'm DM'ing the Paizo AP [I]Second Darkness[/I], using the Dark Dungeons rules. We are all LOVING IT TO DEATH! The players are starting to fall back into their old RPG selves. That is, they are starting to think of "What do I want to do?" when encountering something...be it creature, puzzle, trap, location, item, etc. They are getting away from their more recent mindset of thinking "What [I]can[/I] my character do?". HUGE difference. The older rules are all about what the PLAYERS could think of doing, as opposed to more recent (re: post 2e) rules which tended to focus on what the CHARACTERS could think of or do. [URL="http://darkdungeonsblog.wordpress.com/"]Dark Dungeons[/URL]. Buy it. Read it. Love it. :) EDIT: On Kingmaker...that was the other AP I seriously considered. I still may end up doing that one...but it will be after Second Darkness. Probably with the same characters. I will probably use the DD rules for war ("WarMachine" rules for mass combat ala BECMI), with modifications based on how Kingmaker tries to do it. Of course, the PC's are likely to be much higher level than 1st...heheh. So there will definitly be some 'fixins' going on. But when you have 36 mortal levels to play with, and then [I]36 more[/I] immortal levels...well, that's a lot of wiggle room. :) ^_^ Paul L. Ming [/QUOTE]
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