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Nostalgia Attack
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<blockquote data-quote="Ethernaut" data-source="post: 2523808" data-attributes="member: 16847"><p>I have tons of nostalgia for the old Basic Set and original AD&D books/modules. Not because I played them all that much (a dozen times, tops?), rather because they were my introduction to the hobby. I love the old art and the atmosphere that it evokes. It's gotta be nostalgia, because there is some seriously great art in many of the profucts coming out these days. Yet, I find myself wanting to create a campaign that evokes that same kind of "Keep on the Borderlands" or "Village of Homlet" feel to it.</p><p></p><p>Of course, my play tastes have totally changed. My group moved onto MERP, Rolemaster, Gurps, Warhammer, and James Bond shortly after we starting playing together in highschool. My first real D&D campaign was *many* years later, just before 3e came out, and I never liked the rules much. 3e was a huge step toward reconciling the way I like to play now with my fondness for a genre that D&D practially owns. My first 3e campaign that I played in was wonderful and I now find I have plenty of nostalgia for it (and it was only few years ago).</p><p></p><p>But my dream is to be able to run a game that evokes that old nostalgia using a rule-set that I'm comfortable with as a GM. I can play most anything, but I like my rules to be *just right* before I'll run a game. My current systems of choice (Gurps, Buffy, Risus) are great for what they do, but I feel I need something a little more D20ish for that old-style campaign that I have in mind. I'm currently messing around with Grim Tales and True 20 and think think perhaps I'm getting close to what I need.</p></blockquote><p></p>
[QUOTE="Ethernaut, post: 2523808, member: 16847"] I have tons of nostalgia for the old Basic Set and original AD&D books/modules. Not because I played them all that much (a dozen times, tops?), rather because they were my introduction to the hobby. I love the old art and the atmosphere that it evokes. It's gotta be nostalgia, because there is some seriously great art in many of the profucts coming out these days. Yet, I find myself wanting to create a campaign that evokes that same kind of "Keep on the Borderlands" or "Village of Homlet" feel to it. Of course, my play tastes have totally changed. My group moved onto MERP, Rolemaster, Gurps, Warhammer, and James Bond shortly after we starting playing together in highschool. My first real D&D campaign was *many* years later, just before 3e came out, and I never liked the rules much. 3e was a huge step toward reconciling the way I like to play now with my fondness for a genre that D&D practially owns. My first 3e campaign that I played in was wonderful and I now find I have plenty of nostalgia for it (and it was only few years ago). But my dream is to be able to run a game that evokes that old nostalgia using a rule-set that I'm comfortable with as a GM. I can play most anything, but I like my rules to be *just right* before I'll run a game. My current systems of choice (Gurps, Buffy, Risus) are great for what they do, but I feel I need something a little more D20ish for that old-style campaign that I have in mind. I'm currently messing around with Grim Tales and True 20 and think think perhaps I'm getting close to what I need. [/QUOTE]
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