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<blockquote data-quote="BiggusGeekus" data-source="post: 3464926" data-attributes="member: 1014"><p><img src="http://www.circvsmaximvs.com/imagehosting/275462813a4c391a.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Traveler?</p><p></p><p>That's right kids. Back in those days all game genres were covered. The specialization we have in today's market was crazy talk then. There wasn't stuff you could easily drop in your game? Too bad. </p><p></p><p>The down side was that you basically had less stuff you could easily convert. The positive side is that you had a huge range of authors with influences and styles you never would have thought of. Sure that Top Secret spy mission in the antarctic wasn't for D&D, but you could get lots of great ideas from it.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 3464926, member: 1014"] [img]http://www.circvsmaximvs.com/imagehosting/275462813a4c391a.jpg[/img] Traveler? That's right kids. Back in those days all game genres were covered. The specialization we have in today's market was crazy talk then. There wasn't stuff you could easily drop in your game? Too bad. The down side was that you basically had less stuff you could easily convert. The positive side is that you had a huge range of authors with influences and styles you never would have thought of. Sure that Top Secret spy mission in the antarctic wasn't for D&D, but you could get lots of great ideas from it. [/QUOTE]
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