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Nostalgia : Thief Percentages
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7979695" data-attributes="member: 6871653"><p>Cant say its nostalgia since I wast playing the game them (not sure I was even born...) but I like how Lamentation of the Flame princess (an OSR retroclone) does it skills. You have a short list of skills with 1 in 6 chance of succeeding. At different levels, you can increases those odds by 1 in 6 (at 6 in 6</p><p></p><p>In 5e, I would to the same, but character would have a number of skills increases equal to Prof + Int mod. Expertise would offer 2 bonus skill increases. The skills list for 5e would be shorter:</p><p></p><p>Lore (mix of arcana, history, and religion)</p><p>Nature (mix of nature and geographical lore and survival in the wilderness)</p><p>Dungeonneering (survival underground, spot trap)</p><p>Thievery</p><p>Stealth</p><p>Prowess (mix of athletic and acrobatic)</p><p>Coerce (mix of bluff and intimidate, can be used with beasts if you PC cant communicate with it)</p><p>Empathy (mix of insight and persuasion, can be used with beasts if you PC can communicate with it)</p><p>Awareness (mix of perception and initiative: those that succeed on an init checks go before monster, the other after. Works well if you want to roll init each round also)</p><p>Craft (work a job, craft an object, use a tool)</p><p>Perform (sing, dance, play an instrument, create a work of art)</p><p>Healing ( medicine, spot poison and disease, anatomy)</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7979695, member: 6871653"] Cant say its nostalgia since I wast playing the game them (not sure I was even born...) but I like how Lamentation of the Flame princess (an OSR retroclone) does it skills. You have a short list of skills with 1 in 6 chance of succeeding. At different levels, you can increases those odds by 1 in 6 (at 6 in 6 In 5e, I would to the same, but character would have a number of skills increases equal to Prof + Int mod. Expertise would offer 2 bonus skill increases. The skills list for 5e would be shorter: Lore (mix of arcana, history, and religion) Nature (mix of nature and geographical lore and survival in the wilderness) Dungeonneering (survival underground, spot trap) Thievery Stealth Prowess (mix of athletic and acrobatic) Coerce (mix of bluff and intimidate, can be used with beasts if you PC cant communicate with it) Empathy (mix of insight and persuasion, can be used with beasts if you PC can communicate with it) Awareness (mix of perception and initiative: those that succeed on an init checks go before monster, the other after. Works well if you want to roll init each round also) Craft (work a job, craft an object, use a tool) Perform (sing, dance, play an instrument, create a work of art) Healing ( medicine, spot poison and disease, anatomy) [/QUOTE]
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