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General Tabletop Discussion
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Nostalgia : Thief Percentages
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<blockquote data-quote="Monayuris" data-source="post: 7980523" data-attributes="member: 6859536"><p>Agree.</p><p></p><p>Criticism About thief skills in old school D&D usually comes from modern paradigms. Old school style approaches are much different. Modern D&D looks at skills as the primary form of interaction in the game, which is why significant effort is put into making the game rules allow for success. The game has been developed to allow for rolling the die to determine success or failure.</p><p></p><p>Old school thief skills come from a different approach. Normally there were no rules or skills for doing many of the thief skills. Players and DM's had to come up with their own approach to these actions. It was player description and action that determined success or failure. I don't know the impetus for introducing thief skills into the game, but I've always took them as something more aligned with magic user spells. Thief skills are low in precent chance to succeed but that is because they are more than mundane. It has already been assumed in the course of D&D that any character can hide, sneak, climb and so on. These are given. The thief skills are intended to be beyond what any normal character can do.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7980523, member: 6859536"] Agree. Criticism About thief skills in old school D&D usually comes from modern paradigms. Old school style approaches are much different. Modern D&D looks at skills as the primary form of interaction in the game, which is why significant effort is put into making the game rules allow for success. The game has been developed to allow for rolling the die to determine success or failure. Old school thief skills come from a different approach. Normally there were no rules or skills for doing many of the thief skills. Players and DM's had to come up with their own approach to these actions. It was player description and action that determined success or failure. I don't know the impetus for introducing thief skills into the game, but I've always took them as something more aligned with magic user spells. Thief skills are low in precent chance to succeed but that is because they are more than mundane. It has already been assumed in the course of D&D that any character can hide, sneak, climb and so on. These are given. The thief skills are intended to be beyond what any normal character can do. [/QUOTE]
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