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Nostalgia : Thief Percentages
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<blockquote data-quote="atanakar" data-source="post: 7980777" data-attributes="member: 65762"><p>[USER=18]@Ruin Explorer[/USER]</p><p>quote: «<strong>Teleport:</strong> Instantaneous transportation from place to place, regardless of the dis- tance involved, provided the user knows where he is going (the topography of the arrival area). Without certain knowledge of the destination teleportation is 75% uncertain, so a score of less than <strong>75% of the percentile dice</strong> results in death. If the user is aware of the general topography of his destination, but has not carefully studied it, there is an uncertainty factor of 10% low and 10% high. <strong>A low score (1–10%)</strong> means death if solid material is contacted. A <strong>high score (91–100%)</strong> indicates a fall of from 10 to 100 feet, also possibly resulting in death. If a careful study of the destination has been previously made, then the Magic-User has only a 1% chance of teleporting low and a 4% chance of coming in high (10–40 feet).»</p><p></p><p>Percentages are mentioned often in the book. Sometimes it refers to a bonus (+20%) which is then applied as +4 to the d20. I did not see an instance of them being used for a class ability, in Book I (Nov 1 1973). Book II Monsters & Treasures percentages all over the place, of course.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7980777, member: 65762"] [USER=18]@Ruin Explorer[/USER] quote: «[B]Teleport:[/B] Instantaneous transportation from place to place, regardless of the dis- tance involved, provided the user knows where he is going (the topography of the arrival area). Without certain knowledge of the destination teleportation is 75% uncertain, so a score of less than [B]75% of the percentile dice[/B] results in death. If the user is aware of the general topography of his destination, but has not carefully studied it, there is an uncertainty factor of 10% low and 10% high. [B]A low score (1–10%)[/B] means death if solid material is contacted. A [B]high score (91–100%)[/B] indicates a fall of from 10 to 100 feet, also possibly resulting in death. If a careful study of the destination has been previously made, then the Magic-User has only a 1% chance of teleporting low and a 4% chance of coming in high (10–40 feet).» Percentages are mentioned often in the book. Sometimes it refers to a bonus (+20%) which is then applied as +4 to the d20. I did not see an instance of them being used for a class ability, in Book I (Nov 1 1973). Book II Monsters & Treasures percentages all over the place, of course. [/QUOTE]
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