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Nostalgia : Thief Percentages
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<blockquote data-quote="Dormammu" data-source="post: 7980950" data-attributes="member: 28738"><p>Those are some giant-sized assumptions. I was playing about 1979 onward, for whatever that’s worth. I referenced Basic Role-Playing, which was clearly based on D&D stats with percentile skills added, and Rolemaster, which literally began as options modules for D&D before become its own system. Neither of these games had any noticeable elements of war gaming. They didn’t even have rules for map-based conflict and had completely abandoned early D&D’s usage of tabletop scale for distances.</p><p></p><p>I didn’t ever encounter Superhero 2044, so I can’t comment on that. Another early game I remember playing was the first printing of Champions (the first incarnation of the HERO system). Champions did at least utilize hex maps, so I could see an argument for a wargame influence there. And perhaps building a character from points is derived from building army lists by points? It didn’t feel like a wargame, but I wouldn’t be shocked if the designers were wargamers.</p><p></p><p>Anyway, I don’t see a lot of specific examples of wargame influences in the early games I played. YMMV, though so far your opinion seems light on specific examples and heavy on “don’t question me” attitude so I’ll leave it there,</p></blockquote><p></p>
[QUOTE="Dormammu, post: 7980950, member: 28738"] Those are some giant-sized assumptions. I was playing about 1979 onward, for whatever that’s worth. I referenced Basic Role-Playing, which was clearly based on D&D stats with percentile skills added, and Rolemaster, which literally began as options modules for D&D before become its own system. Neither of these games had any noticeable elements of war gaming. They didn’t even have rules for map-based conflict and had completely abandoned early D&D’s usage of tabletop scale for distances. I didn’t ever encounter Superhero 2044, so I can’t comment on that. Another early game I remember playing was the first printing of Champions (the first incarnation of the HERO system). Champions did at least utilize hex maps, so I could see an argument for a wargame influence there. And perhaps building a character from points is derived from building army lists by points? It didn’t feel like a wargame, but I wouldn’t be shocked if the designers were wargamers. Anyway, I don’t see a lot of specific examples of wargame influences in the early games I played. YMMV, though so far your opinion seems light on specific examples and heavy on “don’t question me” attitude so I’ll leave it there, [/QUOTE]
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