Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Nostalgia : Thief Percentages
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 7981357" data-attributes="member: 18"><p>My apologies for making too many assumptions - you are correct, and your points are well-made. I'm just a bit skeptical about the Thief-BRP/Rolemaster connection being so direct when the percentile concept was clearly bouncing around (and very widely used, oddly - more widely used than a lot of D&D-style mechanics).</p><p></p><p>When I say wargame, I'm including skirmish/squad-level games, not sure if I confused the issue by not mentioning that.</p><p></p><p></p><p></p><p>Champions/HERO screams "squad-level tactics game" specifically. The entire rules-set seems like it's perfectly designed for simulating a small-ish number of troops (say, 4-12) going up against a similarly-sized squad in a 20th century combat, and using it for superheroes feels to me like an odd repurposing. It works in a sort of literal fashion, but it feels like "what if superheroes were real and engage in squad-level combat?" rather than a game actually about comic-book superheroes.</p><p></p><p>At least it's a cogent game that actually works though! Superhero 2044 is a total mess (despite being the first professionally produced RPG - Lou Zocchi clearly had more resources available than some!).</p><p></p><p>Re designers, I mean, we can look into the backgrounds of various designers of the era if you feel that would be helpful? I think it's fair to say most of them are going to have a background in playing or designing wargames, just like Gygax and Arneson (I suspect this is true of a large proportion of pre-'90s RPG designers, and a significant proportion post-'90s even).</p><p></p><p>I agree with your point that RPGs rapidly reached into communities which didn't wargame, to be clear. You can particularly see that as the '80s wears on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7981357, member: 18"] My apologies for making too many assumptions - you are correct, and your points are well-made. I'm just a bit skeptical about the Thief-BRP/Rolemaster connection being so direct when the percentile concept was clearly bouncing around (and very widely used, oddly - more widely used than a lot of D&D-style mechanics). When I say wargame, I'm including skirmish/squad-level games, not sure if I confused the issue by not mentioning that. Champions/HERO screams "squad-level tactics game" specifically. The entire rules-set seems like it's perfectly designed for simulating a small-ish number of troops (say, 4-12) going up against a similarly-sized squad in a 20th century combat, and using it for superheroes feels to me like an odd repurposing. It works in a sort of literal fashion, but it feels like "what if superheroes were real and engage in squad-level combat?" rather than a game actually about comic-book superheroes. At least it's a cogent game that actually works though! Superhero 2044 is a total mess (despite being the first professionally produced RPG - Lou Zocchi clearly had more resources available than some!). Re designers, I mean, we can look into the backgrounds of various designers of the era if you feel that would be helpful? I think it's fair to say most of them are going to have a background in playing or designing wargames, just like Gygax and Arneson (I suspect this is true of a large proportion of pre-'90s RPG designers, and a significant proportion post-'90s even). I agree with your point that RPGs rapidly reached into communities which didn't wargame, to be clear. You can particularly see that as the '80s wears on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nostalgia : Thief Percentages
Top