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Nostalgia : Thief Percentages
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<blockquote data-quote="wingsandsword" data-source="post: 7981549" data-attributes="member: 14159"><p>Yes we can, and yes we do.</p><p></p><p>2e was little more than a slightly cleaned up, streamlined version of 1e, it was the same basic game with just some relatively minor changes. It was substantially mechanically compatible and built on the same general ideas. You could use most 1e supplements and adventures almost unaltered for 2e (I saw it done a lot). The differences between 1e and 2e are a lot less than you're making them out to be.</p><p></p><p>Contrary to what you describe, in my experience as a player, thieves skills were used just as "roll it to see if it works". Encounter a wall you want to climb? Roll percent. Find a lock? Roll percent. Want to sneak through this room? Roll percent.</p><p></p><p>There was a reason 3e was adopted with such gusto when it came out, that it was seen widely as being far superior to 2e. . .and part of that was replacing the total mess that was thieves skills with a consistent skill system. </p><p></p><p>Comparing AD&D to 3e was the whole reason this site was created back in 1999, and was what an awful lot of D&D players were doing around August 2000. Coming around 20 years later and saying it shouldn't be done ignores the fact that such comparisons were routine when 3e was new.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7981549, member: 14159"] Yes we can, and yes we do. 2e was little more than a slightly cleaned up, streamlined version of 1e, it was the same basic game with just some relatively minor changes. It was substantially mechanically compatible and built on the same general ideas. You could use most 1e supplements and adventures almost unaltered for 2e (I saw it done a lot). The differences between 1e and 2e are a lot less than you're making them out to be. Contrary to what you describe, in my experience as a player, thieves skills were used just as "roll it to see if it works". Encounter a wall you want to climb? Roll percent. Find a lock? Roll percent. Want to sneak through this room? Roll percent. There was a reason 3e was adopted with such gusto when it came out, that it was seen widely as being far superior to 2e. . .and part of that was replacing the total mess that was thieves skills with a consistent skill system. Comparing AD&D to 3e was the whole reason this site was created back in 1999, and was what an awful lot of D&D players were doing around August 2000. Coming around 20 years later and saying it shouldn't be done ignores the fact that such comparisons were routine when 3e was new. [/QUOTE]
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