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[Not 3.5, but I wish] No one should start with the Heavy Armor proficiency.
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<blockquote data-quote="Ranger REG" data-source="post: 973497" data-attributes="member: 533"><p>I'd be the first to admit, I don't enforce the encumbrance rules as much I would want to. I don't do the math, I just look at the list of equipment the party have and then ask, "How are you going to carry them around in your travel?"</p><p></p><p>But if a cleric suddenly finds a plate armor that he can wear (unless his religious oath forbids him), he will keep and wear it because he knows he has no penalty.</p><p></p><p>Personally, I'll grant anyone who select the War Domain a bonus proficiency in heavy armor as well as the proficiency in a martial weapon associated with his patron deity, assuming that I remove the heavy armor from the cleric's starting proficiency feats.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 973497, member: 533"] I'd be the first to admit, I don't enforce the encumbrance rules as much I would want to. I don't do the math, I just look at the list of equipment the party have and then ask, "How are you going to carry them around in your travel?" But if a cleric suddenly finds a plate armor that he can wear (unless his religious oath forbids him), he will keep and wear it because he knows he has no penalty. Personally, I'll grant anyone who select the War Domain a bonus proficiency in heavy armor as well as the proficiency in a martial weapon associated with his patron deity, assuming that I remove the heavy armor from the cleric's starting proficiency feats. [/QUOTE]
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[Not 3.5, but I wish] No one should start with the Heavy Armor proficiency.
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