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"Not 4.5" is coming soon. Thoughts?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5237547" data-attributes="member: 82106"><p>Hmmmm, thinking about how you could do a fighter build that lacks dailies. Is it really that hard? What happens if I simply offer you another group of encounter powers? You get 2 encounter powers at level 1, another at level 3, and another at level 5. So this 'e-fighter' would have 4 encounter powers at 5th level. At first it sounds like a nerf, but really is it? In your idealized 5 encounter day your 5th level fighter gets to use a daily twice. Some fighter daily powers are pretty nice, but are you ACTUALLY better off than you would be if you had that many more encounter powers to use EVERY encounter? Think about it, you can use an encounter power 5 times a day, where the PHB1 fighter gets to use a daily once. It really isn't such a bad trade off.</p><p></p><p>Another thing that I'd point out. Essentials will not refer to this in any way. There are not going to be mechanics for this e-fighter that are referring to some sort of trade-off for not getting daily powers. Any 'bridge' mechanics that ever need to exist to equate the two types of classes will be outside of Essentials because it would simply confuse players of this theoretically more newbie-friendly version of the game. At most the reference would be to differences between the e-fighter and the e-wizard for instance (which may have daily powers and thus the concept may exist). </p><p></p><p>Were I a 4e designer and wanting to go in this direction I would simply file off the terms "encounter power" and "daily power" (and who knows what happens with utility powers). Just call them all "level X powers". If you are conversant with the existing 4e rules you know that at level 5 4e classes get a daily use power. The Essentials player never need worry their head about this, they'll never need to know what a daily is. Consider the possibility with wizards too, you give them encounter usage level 5 powers that have strong miss effects. Its not QUITE a daily, but again they get to use it 5 times as often, which makes up for a lot.</p><p></p><p>This is also a fairly high compatibility method. If you start mixing and matching then indeed the 'e-classes' can take daily powers and the 4e classes can take Essentials powers. If its an even trade off in general then it should theoretically stay balanced. The levels that daily powers appear at are no longer explicitly distinct, but most things should still work, aside from all the stuff in existing 4e that depends on trading out a daily power, etc. One or two other minor wrinkles might show up, but it seems like it would work. It may be a pain to run the two types of PCs together in a campaign due to weird differences in resource use patterns and what items are handy for them, but it could work to a great extent, enough so they can all play in the same adventures for instance and use the same settings.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5237547, member: 82106"] Hmmmm, thinking about how you could do a fighter build that lacks dailies. Is it really that hard? What happens if I simply offer you another group of encounter powers? You get 2 encounter powers at level 1, another at level 3, and another at level 5. So this 'e-fighter' would have 4 encounter powers at 5th level. At first it sounds like a nerf, but really is it? In your idealized 5 encounter day your 5th level fighter gets to use a daily twice. Some fighter daily powers are pretty nice, but are you ACTUALLY better off than you would be if you had that many more encounter powers to use EVERY encounter? Think about it, you can use an encounter power 5 times a day, where the PHB1 fighter gets to use a daily once. It really isn't such a bad trade off. Another thing that I'd point out. Essentials will not refer to this in any way. There are not going to be mechanics for this e-fighter that are referring to some sort of trade-off for not getting daily powers. Any 'bridge' mechanics that ever need to exist to equate the two types of classes will be outside of Essentials because it would simply confuse players of this theoretically more newbie-friendly version of the game. At most the reference would be to differences between the e-fighter and the e-wizard for instance (which may have daily powers and thus the concept may exist). Were I a 4e designer and wanting to go in this direction I would simply file off the terms "encounter power" and "daily power" (and who knows what happens with utility powers). Just call them all "level X powers". If you are conversant with the existing 4e rules you know that at level 5 4e classes get a daily use power. The Essentials player never need worry their head about this, they'll never need to know what a daily is. Consider the possibility with wizards too, you give them encounter usage level 5 powers that have strong miss effects. Its not QUITE a daily, but again they get to use it 5 times as often, which makes up for a lot. This is also a fairly high compatibility method. If you start mixing and matching then indeed the 'e-classes' can take daily powers and the 4e classes can take Essentials powers. If its an even trade off in general then it should theoretically stay balanced. The levels that daily powers appear at are no longer explicitly distinct, but most things should still work, aside from all the stuff in existing 4e that depends on trading out a daily power, etc. One or two other minor wrinkles might show up, but it seems like it would work. It may be a pain to run the two types of PCs together in a campaign due to weird differences in resource use patterns and what items are handy for them, but it could work to a great extent, enough so they can all play in the same adventures for instance and use the same settings. [/QUOTE]
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