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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="JAMUMU" data-source="post: 8931647" data-attributes="member: 7035709"><p>This is no different from the way criticism works in the Humanities, to be fair. Different methodologies and approaches, a heirarchy of texts, competition and rivalry along the lines of: You're doing it wrong and Blah isn't worth studying, No you're doing it wrong and Yaddayadda isn't worth studying.</p><p></p><p>Definitions wise it's much the same. People argue and debate and sometimes, sometimes, a common term is found. Then someone redefines that definition and so on.</p><p></p><p>e.g. What Campbell calls "game world" I call "setting". To me, they are closely related but separate concepts. Campbell uses a barebones setting with more blank space than filled space (and more power to them, it's a great way to work). The "game world" is then that shared fictive area where "the ongoing events" of his game are "foregrounded". That is, the "game world" is the "setting" in action.</p><p></p><p>And no doubt someone will come along and shred my attempts at defining the two terms. That's criticism, baby!</p></blockquote><p></p>
[QUOTE="JAMUMU, post: 8931647, member: 7035709"] This is no different from the way criticism works in the Humanities, to be fair. Different methodologies and approaches, a heirarchy of texts, competition and rivalry along the lines of: You're doing it wrong and Blah isn't worth studying, No you're doing it wrong and Yaddayadda isn't worth studying. Definitions wise it's much the same. People argue and debate and sometimes, sometimes, a common term is found. Then someone redefines that definition and so on. e.g. What Campbell calls "game world" I call "setting". To me, they are closely related but separate concepts. Campbell uses a barebones setting with more blank space than filled space (and more power to them, it's a great way to work). The "game world" is then that shared fictive area where "the ongoing events" of his game are "foregrounded". That is, the "game world" is the "setting" in action. And no doubt someone will come along and shred my attempts at defining the two terms. That's criticism, baby! [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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