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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8932962" data-attributes="member: 29398"><p>Nothing against you specifically here - you've always been even-handed in your posts, kudos for that! - but for my part some of it is simple pushback against what sometimes (or often?) comes across as indie-game preaching and evangelizing by some in here. I don't like being preached to in any situation, and when I sense that's what's occurring my immediate reaction most certainly doesn't pass muster with Eric's Grandma! Let's just say the effect is the exact opposite of what was intended, and not in a small way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Further, there's the placing on pedestals of some people - designers and academics, mostly - who, when push comes to shove, may or may not in fact have any greater knowledge or better insight on how to design or run a game than do you, I, any other poster here, or a great many other people who don't post their thoughts for the world to see. What those people do/did have is the ability, time, and willingness to put their thoughts into more or less coherent words, but that doesn't necessarily make those thoughts any more knowledgable or correct than those of Joe and Jane Q Gamemaster running their Sunday night sessions. So why are they on pedestals?</p><p></p><p>The net effect (and I cynically posit intentionally so) has been to take something - that being the design and play of TTRPGs - that's wasn't ever really intended to be a focus of study or taken all that seriously and made it so; IMO to the detriment of all except the academics themselves, because now we're left overthinking this stuff and bringing up their names rather than just getting on with it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8932962, member: 29398"] Nothing against you specifically here - you've always been even-handed in your posts, kudos for that! - but for my part some of it is simple pushback against what sometimes (or often?) comes across as indie-game preaching and evangelizing by some in here. I don't like being preached to in any situation, and when I sense that's what's occurring my immediate reaction most certainly doesn't pass muster with Eric's Grandma! Let's just say the effect is the exact opposite of what was intended, and not in a small way. :) Further, there's the placing on pedestals of some people - designers and academics, mostly - who, when push comes to shove, may or may not in fact have any greater knowledge or better insight on how to design or run a game than do you, I, any other poster here, or a great many other people who don't post their thoughts for the world to see. What those people do/did have is the ability, time, and willingness to put their thoughts into more or less coherent words, but that doesn't necessarily make those thoughts any more knowledgable or correct than those of Joe and Jane Q Gamemaster running their Sunday night sessions. So why are they on pedestals? The net effect (and I cynically posit intentionally so) has been to take something - that being the design and play of TTRPGs - that's wasn't ever really intended to be a focus of study or taken all that seriously and made it so; IMO to the detriment of all except the academics themselves, because now we're left overthinking this stuff and bringing up their names rather than just getting on with it. [/QUOTE]
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