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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8933312" data-attributes="member: 7026617"><p>Well, first of all, take what proponents of a system tells you with a grain of salt. Always. Even done with the best of intentions they're describing it filtered through their own biases, and that can end up providing a version of the game that does not, when the listener encounters it, match reality. At best it tells you the experience they're having with the game system.</p><p></p><p>One can certainly critique on basic design principals (see my earlier post about first-cause issues). That said, that's going to end up intrinsically being an incomplete critique; most games are the sum of their parts, not just the consequence of part of them. I know of games that have a basic premise I like but the execution does not follow-through.</p><p></p><p>In regard to the third, if you don't have actual experience, how do you really know they'll not produce the kind of game you want to play? You're either extrapolating from what you do know, or, again taking people's statements as gospel.</p><p></p><p>None of these make it impossible to critique a game without personal experience, it just means if you want to do it right and not faceplant, it will require considerable care.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8933312, member: 7026617"] Well, first of all, take what proponents of a system tells you with a grain of salt. Always. Even done with the best of intentions they're describing it filtered through their own biases, and that can end up providing a version of the game that does not, when the listener encounters it, match reality. At best it tells you the experience they're having with the game system. One can certainly critique on basic design principals (see my earlier post about first-cause issues). That said, that's going to end up intrinsically being an incomplete critique; most games are the sum of their parts, not just the consequence of part of them. I know of games that have a basic premise I like but the execution does not follow-through. In regard to the third, if you don't have actual experience, how do you really know they'll not produce the kind of game you want to play? You're either extrapolating from what you do know, or, again taking people's statements as gospel. None of these make it impossible to critique a game without personal experience, it just means if you want to do it right and not faceplant, it will require considerable care. [/QUOTE]
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