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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Campbell" data-source="post: 8933332" data-attributes="member: 16586"><p>Sure, you can provide whatever sort of critique you wish to. I am not here to tell anyone what they can and cannot say. Neither am I here to tell them what terminology or framing they are allowed to use or what preferences people have the right to express. Most of the games we're fundamentally talking about would not serve your play preferences. I am not going to argue preferences, only the accuracy of claims that are made about how games work on a structural level.</p><p></p><p>I mean it's probably not a good idea to rely on information provided under cross examination (from an accuracy standpoint). It's likely to present a rather incomplete picture and it will be colored through a lens of both play preferences and individual neurological functioning. People have very particular ways of thinking about the world that may not match your cognitive models. But no one is required to have a particularly informed opinion.</p><p></p><p>None of this fundamentally matters. Feel free to provide whatever critiques you wish. I think having the hard conversations is better than a false sense of decorum. If people do not respect a given mode of play I would rather they be authentic so we can get to the bottom of why. On a personal level I think if someone does not respect or like say GM storytelling or fudging it's better if they are up front with that as long as they respect the actual people.</p><p></p><p>What I would personally ask is for people to leave room for games and more importantly players/GMs with different play preferences to feel welcome in the hobby. A game can be well designed without serving your personal needs or preferences. I would also ask for people to strive for accuracy and specificity in their takes as much as possible.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8933332, member: 16586"] Sure, you can provide whatever sort of critique you wish to. I am not here to tell anyone what they can and cannot say. Neither am I here to tell them what terminology or framing they are allowed to use or what preferences people have the right to express. Most of the games we're fundamentally talking about would not serve your play preferences. I am not going to argue preferences, only the accuracy of claims that are made about how games work on a structural level. I mean it's probably not a good idea to rely on information provided under cross examination (from an accuracy standpoint). It's likely to present a rather incomplete picture and it will be colored through a lens of both play preferences and individual neurological functioning. People have very particular ways of thinking about the world that may not match your cognitive models. But no one is required to have a particularly informed opinion. None of this fundamentally matters. Feel free to provide whatever critiques you wish. I think having the hard conversations is better than a false sense of decorum. If people do not respect a given mode of play I would rather they be authentic so we can get to the bottom of why. On a personal level I think if someone does not respect or like say GM storytelling or fudging it's better if they are up front with that as long as they respect the actual people. What I would personally ask is for people to leave room for games and more importantly players/GMs with different play preferences to feel welcome in the hobby. A game can be well designed without serving your personal needs or preferences. I would also ask for people to strive for accuracy and specificity in their takes as much as possible. [/QUOTE]
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