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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="clearstream" data-source="post: 8933432" data-attributes="member: 71699"><p>Caveated that I rejoined this morning and haven't read the last several pages of ongoing discusion, I feel you are right that there ought to be some critical theory of RPG that has regard to AW / PbtA. I would also feel that VB's analysis and commentary in itself, could offer both subjects for and elements of such theory. I additionally agree that there are what one might characterise as significant works, and others that are let's say trivial or adequately covered by whatever one might say about the significant works. Although it is not always obvious which is which, so theorists will need to be open to arguments reappraising the significance of any given work.</p><p></p><p></p><p>Referring back to earlier discussion on the meaning (or lack thereof) of terms within paradigms, I currently don't know that there can be "a theory" of RPGs. That might be put as: any theory of RPG will be subject to examination and possible rejection as a theory applying to any specific RPG as grasped and upheld by some culture of play. I predict that will become fraught, as RPGs can be (and are) grasped in many different ways: a theory might apply to a given RPG grasped one way, but not in another. I believe we have seen some evidence of that in foregoing conversation on these boards.</p><p></p><p>Possibly the latter - if right - could imply that there must be both theories and meta-theories of RPG. The former alone being predicted to lack explanatory power from all perspectives.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8933432, member: 71699"] Caveated that I rejoined this morning and haven't read the last several pages of ongoing discusion, I feel you are right that there ought to be some critical theory of RPG that has regard to AW / PbtA. I would also feel that VB's analysis and commentary in itself, could offer both subjects for and elements of such theory. I additionally agree that there are what one might characterise as significant works, and others that are let's say trivial or adequately covered by whatever one might say about the significant works. Although it is not always obvious which is which, so theorists will need to be open to arguments reappraising the significance of any given work. Referring back to earlier discussion on the meaning (or lack thereof) of terms within paradigms, I currently don't know that there can be "a theory" of RPGs. That might be put as: any theory of RPG will be subject to examination and possible rejection as a theory applying to any specific RPG as grasped and upheld by some culture of play. I predict that will become fraught, as RPGs can be (and are) grasped in many different ways: a theory might apply to a given RPG grasped one way, but not in another. I believe we have seen some evidence of that in foregoing conversation on these boards. Possibly the latter - if right - could imply that there must be both theories and meta-theories of RPG. The former alone being predicted to lack explanatory power from all perspectives. [/QUOTE]
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