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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Emoshin" data-source="post: 8933654" data-attributes="member: 7040377"><p>I like this point, so may I cherry-pick it out of context from the discussion with pemerton (which TBH I didn't understand well)?</p><p></p><p>On this isolated point, this seems 100% to true to me in theory.</p><p></p><p>In actual practice, how often do we think this forum is conducive to or facilitates the critic pointing out possible flaws or issues with something, which others in turn find helpful and useful?</p><p></p><p>For example, if there's a dearth of positive feedback, how often does the critic even realize who found what useful? Is there a positive feedback loop that encourages this?</p><p></p><p>To what extent is this forum conducive to that? For example, is it best suited to thick-skinned individuals who can power their way through all the negative feedback or counter-arguments, whereas everybody else just slinking off?</p></blockquote><p></p>
[QUOTE="Emoshin, post: 8933654, member: 7040377"] I like this point, so may I cherry-pick it out of context from the discussion with pemerton (which TBH I didn't understand well)? On this isolated point, this seems 100% to true to me in theory. In actual practice, how often do we think this forum is conducive to or facilitates the critic pointing out possible flaws or issues with something, which others in turn find helpful and useful? For example, if there's a dearth of positive feedback, how often does the critic even realize who found what useful? Is there a positive feedback loop that encourages this? To what extent is this forum conducive to that? For example, is it best suited to thick-skinned individuals who can power their way through all the negative feedback or counter-arguments, whereas everybody else just slinking off? [/QUOTE]
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