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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Grendel_Khan" data-source="post: 8933701" data-attributes="member: 7028554"><p>There's a lot to be said for just making something like Blades whatever you want it to be. Just might mean realizing why things <em>could</em> get unexpectedly wonky (some Playbook and Crew moves becoming much less useful, or hitting an XP/progression ceiling before you've actually gotten a lot of campaign-shaping jobs done) and being ready to zip up the campaign and move on. What I mean is that, imo, well-designed FitD games feel satisfying when you hit that progression ceiling—like you've done more in those 15 to 20 sessions than you might have in three times as many sessions of some trad games. The more in-game prepping and general noodling around you do, the less stuff is happening, so the mechanical "end" of the game (everyone pumped up to the extent they never really roll anything but a full success, making the system basically grind to a halt) could be a little unsatisfying.</p><p></p><p>Or maybe it'll just be a power fantasy from that point on, and that's fun in its own way. If folks are into it, no need to get dogmatic.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8933701, member: 7028554"] There's a lot to be said for just making something like Blades whatever you want it to be. Just might mean realizing why things [I]could[/I] get unexpectedly wonky (some Playbook and Crew moves becoming much less useful, or hitting an XP/progression ceiling before you've actually gotten a lot of campaign-shaping jobs done) and being ready to zip up the campaign and move on. What I mean is that, imo, well-designed FitD games feel satisfying when you hit that progression ceiling—like you've done more in those 15 to 20 sessions than you might have in three times as many sessions of some trad games. The more in-game prepping and general noodling around you do, the less stuff is happening, so the mechanical "end" of the game (everyone pumped up to the extent they never really roll anything but a full success, making the system basically grind to a halt) could be a little unsatisfying. Or maybe it'll just be a power fantasy from that point on, and that's fun in its own way. If folks are into it, no need to get dogmatic. [/QUOTE]
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