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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Grendel_Khan" data-source="post: 8933727" data-attributes="member: 7028554"><p>Tossed-out example, I know, but 2d20 is pretty good! Like in a lot of trad systems combat can get bogged down and it can be easy to exploit (moreso with older versions, like Conan) but imo it does some stuff extremely well. I think Star Trek Adventures is an incredible marriage of mechanics to premise, for instance. Quick example: When you're playing Starfleet and you set your phaser to kill, the GM gets a point of Threat, the metacurrency they use to adjust rolls, power NPC abilities, and make extra narrative complications and bad stuff happen. I think that's ingenious! </p><p></p><p>But the fact that 2d20 can be pretty different in each game that uses it makes it hard to really digest it, so I get why it's relatively unfamiliar material.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8933727, member: 7028554"] Tossed-out example, I know, but 2d20 is pretty good! Like in a lot of trad systems combat can get bogged down and it can be easy to exploit (moreso with older versions, like Conan) but imo it does some stuff extremely well. I think Star Trek Adventures is an incredible marriage of mechanics to premise, for instance. Quick example: When you're playing Starfleet and you set your phaser to kill, the GM gets a point of Threat, the metacurrency they use to adjust rolls, power NPC abilities, and make extra narrative complications and bad stuff happen. I think that's ingenious! But the fact that 2d20 can be pretty different in each game that uses it makes it hard to really digest it, so I get why it's relatively unfamiliar material. [/QUOTE]
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