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General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="MGibster" data-source="post: 8933851" data-attributes="member: 4534"><p>I'm going to expand on this idea a bit. People should be able to accept criticisms of their favorite game. When I first started running Call of Chtulhu, I ran into a major problem with The Haunting, a classic adventure many of people have run through, in that the investigators failed most of their investigation rolls to view the history of the house, its owner, and other details. This didn't stop them from being able to complete the rest of the investigation, but because they missed out on a lot of background information, the adventure just wasn't as fun for them. </p><p></p><p>When I brought this issue up, a flaw as I saw it, a few old time CoC players just told me, "Oh, that's not a flaw. I just give the investigators the needed information without rolling it." Which is good advice, but at the time, that wasn't how the game was played with the rules as they were written. Or if they were, those rules are buried deep in there somewhere. In 7th edition, the rules specifically say to make sure players get the clues they need, but that wasn't present in earlier editions to the best of my knowledge.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8933851, member: 4534"] I'm going to expand on this idea a bit. People should be able to accept criticisms of their favorite game. When I first started running Call of Chtulhu, I ran into a major problem with The Haunting, a classic adventure many of people have run through, in that the investigators failed most of their investigation rolls to view the history of the house, its owner, and other details. This didn't stop them from being able to complete the rest of the investigation, but because they missed out on a lot of background information, the adventure just wasn't as fun for them. When I brought this issue up, a flaw as I saw it, a few old time CoC players just told me, "Oh, that's not a flaw. I just give the investigators the needed information without rolling it." Which is good advice, but at the time, that wasn't how the game was played with the rules as they were written. Or if they were, those rules are buried deep in there somewhere. In 7th edition, the rules specifically say to make sure players get the clues they need, but that wasn't present in earlier editions to the best of my knowledge. [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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