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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="niklinna" data-source="post: 8933862" data-attributes="member: 71235"><p>Well I guess we'll just have to chuck the entire fields of Linguistics and Anthropology, then.</p><p></p><p></p><p>You know, there's more than one person in the world, and they can communicate with one another. Oh, wait, we've chucked the entire field of Linguistics, haven't we? So much for that idea.</p><p></p><p>There's a little book from the early morning of RPGs, called <em>Shared Fantasy: Role-Playing Games as Social Worlds</em>, in which a professional anthropologist joined a couple role-playing communities specifically as a participant-observer, and, you know, documented them, and even made some tentative steps toward theory. I'm sure an anthropologist today (or, you know, more than one) could handle live plays like Critical Role as a particular instance or variant of this human activity.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8933862, member: 71235"] Well I guess we'll just have to chuck the entire fields of Linguistics and Anthropology, then. You know, there's more than one person in the world, and they can communicate with one another. Oh, wait, we've chucked the entire field of Linguistics, haven't we? So much for that idea. There's a little book from the early morning of RPGs, called [I]Shared Fantasy: Role-Playing Games as Social Worlds[/I], in which a professional anthropologist joined a couple role-playing communities specifically as a participant-observer, and, you know, documented them, and even made some tentative steps toward theory. I'm sure an anthropologist today (or, you know, more than one) could handle live plays like Critical Role as a particular instance or variant of this human activity. [/QUOTE]
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