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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Aldarc" data-source="post: 8933873" data-attributes="member: 5142"><p>Yeah. Blades is a crime gang game; however, Leverage is a heist game.</p><p></p><p></p><p>You say this as if we should all agree that Mr. Scorsese is lying to himself, but I'm not sure how Mr. Scorsese is lying to himself nor do I take it as self-evident as you seem to do here. I also don't see why potshots against Scorsese somehow help validate the point you are trying to make here. It feels like unnecessary mudslinging that opens up the conversation about his criticism of Marvel movies. Moreover, it would probably be rude of me to accuse you of lying to yourself just because we had differing opinions and perspectives about some subject matter.</p><p></p><p></p><p>I've told this story many of times before, but Fate was really my first game outside of the traditional box. I couldn't grok what Fate was about or how to run it, especially aspects and fictional scene framing. Declaring story details by spending a Fate point seemed preposterous! Where was the magic system?</p><p></p><p>I put it on the digital shelf, so to speak, for about six months. I only picked it up again when I read other people discuss it. I also picked up the Book of Hanz which was recommended. That's when it all just "clicked," and I knew it was a paradigm shift me. Suddenly there was an interesting new world outside of how D&D and similar games approached roleplaying games. And when I understood how Fate approached gaming, suddenly some other games I heard people talk about started making more sense: e.g., Dungeon World, Cortex, Burning Wheel, etc.</p><p></p><p></p><p>I agree with you that agreement on this point isn't <em>necessary</em> for criticism itself. </p><p></p><p></p><p>Is this true though? If we are talking about the Forge, then my understanding is that this wave* of RPG theory and criticism initially came out of the reaction to the Storyteller system failing to live up to what it claimed it was for rather than D&D. I can't tell you how D&D fans made the Forge's criticism, theory, or discussions to be about D&D rather than the Storyteller system. This is not to say that they never talked about D&D, but I'm just not sure if your characterization is historically accurate when we are talking about the <em>origins</em> of this criticism or that it is oriented primarily around D&D. I suppose if we paint in a broad enough strokes then everything in the hobby is a reaction to D&D as the prime mover. </p><p></p><p>* Because yes this was not even the first wave of RPG theory or criticism, especially if we are meant to believe what Jon Peterson wrote about the long disagreements in the hobby over roleplaying and game design. The Forge was not born in a vacuum. It did partially adopt and reappropriate preexisting terms, theory, etc. GNS, for example, was a modification of the preexisting GDS Threefold Model from the '90s out of RGFA on <em>rec.games.frp.advocacy</em>.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8933873, member: 5142"] Yeah. Blades is a crime gang game; however, Leverage is a heist game. You say this as if we should all agree that Mr. Scorsese is lying to himself, but I'm not sure how Mr. Scorsese is lying to himself nor do I take it as self-evident as you seem to do here. I also don't see why potshots against Scorsese somehow help validate the point you are trying to make here. It feels like unnecessary mudslinging that opens up the conversation about his criticism of Marvel movies. Moreover, it would probably be rude of me to accuse you of lying to yourself just because we had differing opinions and perspectives about some subject matter. I've told this story many of times before, but Fate was really my first game outside of the traditional box. I couldn't grok what Fate was about or how to run it, especially aspects and fictional scene framing. Declaring story details by spending a Fate point seemed preposterous! Where was the magic system? I put it on the digital shelf, so to speak, for about six months. I only picked it up again when I read other people discuss it. I also picked up the Book of Hanz which was recommended. That's when it all just "clicked," and I knew it was a paradigm shift me. Suddenly there was an interesting new world outside of how D&D and similar games approached roleplaying games. And when I understood how Fate approached gaming, suddenly some other games I heard people talk about started making more sense: e.g., Dungeon World, Cortex, Burning Wheel, etc. I agree with you that agreement on this point isn't [I]necessary[/I] for criticism itself. Is this true though? If we are talking about the Forge, then my understanding is that this wave* of RPG theory and criticism initially came out of the reaction to the Storyteller system failing to live up to what it claimed it was for rather than D&D. I can't tell you how D&D fans made the Forge's criticism, theory, or discussions to be about D&D rather than the Storyteller system. This is not to say that they never talked about D&D, but I'm just not sure if your characterization is historically accurate when we are talking about the [I]origins[/I] of this criticism or that it is oriented primarily around D&D. I suppose if we paint in a broad enough strokes then everything in the hobby is a reaction to D&D as the prime mover. * Because yes this was not even the first wave of RPG theory or criticism, especially if we are meant to believe what Jon Peterson wrote about the long disagreements in the hobby over roleplaying and game design. The Forge was not born in a vacuum. It did partially adopt and reappropriate preexisting terms, theory, etc. GNS, for example, was a modification of the preexisting GDS Threefold Model from the '90s out of RGFA on [I]rec.games.frp.advocacy[/I]. [/QUOTE]
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