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General Tabletop Discussion
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="BrassDragon" data-source="post: 8934024" data-attributes="member: 7791"><p>If RPGs are, indeed art, they are probably too hard to capture in a single universally accepted model. Cinema never managed to square this cricle - very simplified example, it's valid to use a technical / aesthetic critical lens to view a movie like <em>The Birth of a Nation </em>and give meaningful insight why the film has artistic merit but it's equally valid to use a social / historical lens to view the same movie and find abhorrent sticking points. It's not that one criticims is 'better' than the other, both critiques can be equally valuable to future artists and critics. Nobody will ever make that exact piece of art again but, after digesting the analyses, they will incorporate the lessons and avoid the pitfalls what went before. That's the true value of criticism.</p><p></p><p>I'd even argue that this is already happening - if you watch Sly Flourish blog about his campaign prep for a D&D module and then listen to Justin Alexander deconstruct and rebuild the same module, you'll come away more inspired and understanding than if you just examined one of them even if they draw entirely different conclusions about the same text.</p></blockquote><p></p>
[QUOTE="BrassDragon, post: 8934024, member: 7791"] If RPGs are, indeed art, they are probably too hard to capture in a single universally accepted model. Cinema never managed to square this cricle - very simplified example, it's valid to use a technical / aesthetic critical lens to view a movie like [I]The Birth of a Nation [/I]and give meaningful insight why the film has artistic merit but it's equally valid to use a social / historical lens to view the same movie and find abhorrent sticking points. It's not that one criticims is 'better' than the other, both critiques can be equally valuable to future artists and critics. Nobody will ever make that exact piece of art again but, after digesting the analyses, they will incorporate the lessons and avoid the pitfalls what went before. That's the true value of criticism. I'd even argue that this is already happening - if you watch Sly Flourish blog about his campaign prep for a D&D module and then listen to Justin Alexander deconstruct and rebuild the same module, you'll come away more inspired and understanding than if you just examined one of them even if they draw entirely different conclusions about the same text. [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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