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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8934821" data-attributes="member: 6785785"><p>I would say that Blades in the Dark is far more specific about how it is intended to be played. I’d not go so far as to say there may not be some variance from game to game, but the more variance, the more likely that the game doesn’t work as intended. For example, the advice in the book is to not let the players plan too much; that we should skip to the action once a score is set. Every game I’ve been involved with allows at least some planning for some scores. The book even says this is okay, but it urges you to keep it to a minimum as much as possible. </p><p></p><p>With D&D, it varies by edition. Some editions do have more specific ways to handle things. Basic and 4e come to mind. 5E is far less so. I’d go so far as to say it takes the opposite approach of Blades; it is at times intentionally vague so as to allow multiple ways to play. It is surprisingly unclear about fundamental elements of the game. As such, it’s designed intentionally to allow multiple approaches to play. </p><p></p><p>If we watched a group play each game, it’d be far easier to spot any changes they made while playing Blades than it would be for 5e. In fact, in the case of 5e it may not even always be possible to tell because the book lacks a specific method.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8934821, member: 6785785"] I would say that Blades in the Dark is far more specific about how it is intended to be played. I’d not go so far as to say there may not be some variance from game to game, but the more variance, the more likely that the game doesn’t work as intended. For example, the advice in the book is to not let the players plan too much; that we should skip to the action once a score is set. Every game I’ve been involved with allows at least some planning for some scores. The book even says this is okay, but it urges you to keep it to a minimum as much as possible. With D&D, it varies by edition. Some editions do have more specific ways to handle things. Basic and 4e come to mind. 5E is far less so. I’d go so far as to say it takes the opposite approach of Blades; it is at times intentionally vague so as to allow multiple ways to play. It is surprisingly unclear about fundamental elements of the game. As such, it’s designed intentionally to allow multiple approaches to play. If we watched a group play each game, it’d be far easier to spot any changes they made while playing Blades than it would be for 5e. In fact, in the case of 5e it may not even always be possible to tell because the book lacks a specific method. [/QUOTE]
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