Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8935274" data-attributes="member: 42582"><p>A further thought on this: part of the disciplinary training in my field (my core humanities training is in philosophy, with theoretical sociology on the side) is to learn to detach disagreements in analysis from personal convictions and relationships.</p><p></p><p>This is why - for instance - I can supervise work that relies on Marx and supervise work that relies on Nozick and supervise work that defends cosmopolitanism and supervise work that defends nationalism. It's why I can referee favourably a piece that uses a methodological framework that I personally would reject in my own work. It's why I wasn't perturbed when the supervisor of my PhD explained why they completely rejected the premise from which my own work started.</p><p></p><p>When, a couple of decades ago, I first read Ron Edwards essay about "simulationist" RPGing which explained why initiative is such a problem in this sort of game, and also why it is prone to produce anti-climax in play, I wasn't offended or insulted. My first thought was <em>this explains why RM has probably double-digit different initiative systems spread over its editions and supplements</em>. This didn't change my own approach to initiative; but the stuff on anti-climax did shape how I approached GMing after that, and it's thanks to Ron Edwards and Paul Czege that I was able to bring a 10+ year campaign to a successful resolution in a way I would not have been able to do before I read them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8935274, member: 42582"] A further thought on this: part of the disciplinary training in my field (my core humanities training is in philosophy, with theoretical sociology on the side) is to learn to detach disagreements in analysis from personal convictions and relationships. This is why - for instance - I can supervise work that relies on Marx and supervise work that relies on Nozick and supervise work that defends cosmopolitanism and supervise work that defends nationalism. It's why I can referee favourably a piece that uses a methodological framework that I personally would reject in my own work. It's why I wasn't perturbed when the supervisor of my PhD explained why they completely rejected the premise from which my own work started. When, a couple of decades ago, I first read Ron Edwards essay about "simulationist" RPGing which explained why initiative is such a problem in this sort of game, and also why it is prone to produce anti-climax in play, I wasn't offended or insulted. My first thought was [i]this explains why RM has probably double-digit different initiative systems spread over its editions and supplements[/i]. This didn't change my own approach to initiative; but the stuff on anti-climax did shape how I approached GMing after that, and it's thanks to Ron Edwards and Paul Czege that I was able to bring a 10+ year campaign to a successful resolution in a way I would not have been able to do before I read them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top