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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="EzekielRaiden" data-source="post: 8935834" data-attributes="member: 6790260"><p>I only did so as a way if showing that there is something <em>very like</em> the thing being discussed, which has notable examples that of both well-executed and poorly-executed efforts. Hence, if we can identify common features, logical structures, or other useful information about these things and <em>how</em> they become well- or poorly-executed, we can build theory and improve the likelihood of producing good work. Since the analogy seems (to me) to be quite close in terms of the execution itself, and since it has already been granted AIUI that video games <em>do</em> have actual design theory and <em>can</em> actually be analyzed, if this similarity of structure is recognized, it implies that "hexcrawl" (or whatever we call it) gaming is amenable to analysis. Thus countering the skeptical claim that knowledge about RPG game design theory is impossible.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8935834, member: 6790260"] I only did so as a way if showing that there is something [I]very like[/I] the thing being discussed, which has notable examples that of both well-executed and poorly-executed efforts. Hence, if we can identify common features, logical structures, or other useful information about these things and [I]how[/I] they become well- or poorly-executed, we can build theory and improve the likelihood of producing good work. Since the analogy seems (to me) to be quite close in terms of the execution itself, and since it has already been granted AIUI that video games [I]do[/I] have actual design theory and [I]can[/I] actually be analyzed, if this similarity of structure is recognized, it implies that "hexcrawl" (or whatever we call it) gaming is amenable to analysis. Thus countering the skeptical claim that knowledge about RPG game design theory is impossible. [/QUOTE]
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