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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Campbell" data-source="post: 8935848" data-attributes="member: 16586"><p>Fundamentally what we're talking about is how situation and setting is determined by the play group. How do we acknowledge that in one case it is determined by a GM ahead of time writing some stuff down / defining things / thinking about how it must be while in the other case it is being determined in the moment based on what speaks to the interests of the player characters and the ongoing narrative as experienced so far? How do we acknowledge this difference without treating the second as if it somehow involved more artifice than the first?</p><p></p><p>In either case the player characters are moving through a set world and dealing with a set situation. How we construct that / resolve that is different.</p><p></p><p>Basically, how do I never hear <em>Schrodinger's X </em>ever again?</p></blockquote><p></p>
[QUOTE="Campbell, post: 8935848, member: 16586"] Fundamentally what we're talking about is how situation and setting is determined by the play group. How do we acknowledge that in one case it is determined by a GM ahead of time writing some stuff down / defining things / thinking about how it must be while in the other case it is being determined in the moment based on what speaks to the interests of the player characters and the ongoing narrative as experienced so far? How do we acknowledge this difference without treating the second as if it somehow involved more artifice than the first? In either case the player characters are moving through a set world and dealing with a set situation. How we construct that / resolve that is different. Basically, how do I never hear [I]Schrodinger's X [/I]ever again? [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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