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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8935863" data-attributes="member: 6785785"><p>I never mentioned a guessing game. I don’t think that it must be so. It could be in a given scenario, I suppose, but I don’t think it’s a given.</p><p></p><p>What about map and key implies guessing? </p><p></p><p></p><p></p><p>I don’t think that’s what map and key says. To me, there’s a map of some kind… the physical space in which the events of play will take place. This can be a dungeon or an isle or a keep or a glacial rift or whatever. And there’s a key… a summary of the features of the place, and the creatures and objects within it. </p><p></p><p>I don’t know how guesswork comes into it. Do you mean that the players don’t know the entirety of the map and key? I would agree they don’t, but I still don’t see what guesswork has to do with it. </p><p></p><p></p><p></p><p>Not really. Maps and keys are a fundamental element of the hobby. Neither yahtzee nor casinos are. </p><p></p><p>The take that you can only achieve success by rolling dice in a story game (of the kind you mean) is also flawed, demonstrably so. And the odds of complete success are, compared to D&D, likely no worse, depending on how we view things in D&D. Meaning, a hit that results in loss of hit points but which doesn’t kill a foe… certainly not a complete success by any definition… well of we view it that way, then I’d say the total opposite may be true. </p><p></p><p></p><p></p><p>I can see that. I personally don’t mind it myself, and I know it’s widely accepted and typically not viewed as a slight. And I think a hexcrawl is just a type of map and key play… a subset of a sort. </p><p></p><p></p><p></p><p>I think this is a big part of it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8935863, member: 6785785"] I never mentioned a guessing game. I don’t think that it must be so. It could be in a given scenario, I suppose, but I don’t think it’s a given. What about map and key implies guessing? I don’t think that’s what map and key says. To me, there’s a map of some kind… the physical space in which the events of play will take place. This can be a dungeon or an isle or a keep or a glacial rift or whatever. And there’s a key… a summary of the features of the place, and the creatures and objects within it. I don’t know how guesswork comes into it. Do you mean that the players don’t know the entirety of the map and key? I would agree they don’t, but I still don’t see what guesswork has to do with it. Not really. Maps and keys are a fundamental element of the hobby. Neither yahtzee nor casinos are. The take that you can only achieve success by rolling dice in a story game (of the kind you mean) is also flawed, demonstrably so. And the odds of complete success are, compared to D&D, likely no worse, depending on how we view things in D&D. Meaning, a hit that results in loss of hit points but which doesn’t kill a foe… certainly not a complete success by any definition… well of we view it that way, then I’d say the total opposite may be true. I can see that. I personally don’t mind it myself, and I know it’s widely accepted and typically not viewed as a slight. And I think a hexcrawl is just a type of map and key play… a subset of a sort. I think this is a big part of it. [/QUOTE]
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