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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="FrogReaver" data-source="post: 8935868" data-attributes="member: 6795602"><p>I don't think that's the fundamental difference.</p><p></p><p>For example, blades starts off the game with a built in situation and setting, Setting = Duskovol City with many rival factions and situation = PC's are trying to make it big. It's very predetermined here.</p><p></p><p>Contrast with D&D - both have predetermined fiction going into the game. Both have fiction determined in the moment. Sometimes fiction may even be determined by the D&D DM based on what speaks to the interests of the player characters and ongiong narratives as experienced so far. </p><p></p><p>So I think the fundamental difference is elsewhere. For me as the GM the biggest difference was that predetermined fiction couldn't be used to determine success or failure in Blades, whereas in D&D that's something we are constantly asked to do. That said predetermined fiction was still used to determine position and effect, but the difference between using it to determine success vs position and effect does create very different dynamics.</p><p></p><p></p><p>I'd suggest one common lens of viewing RPG play through is to view it from the perspective of mechanical simulation. That's the lens that begets quantum ogre's and such. I don't think it's a great lens, but its a lens.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8935868, member: 6795602"] I don't think that's the fundamental difference. For example, blades starts off the game with a built in situation and setting, Setting = Duskovol City with many rival factions and situation = PC's are trying to make it big. It's very predetermined here. Contrast with D&D - both have predetermined fiction going into the game. Both have fiction determined in the moment. Sometimes fiction may even be determined by the D&D DM based on what speaks to the interests of the player characters and ongiong narratives as experienced so far. So I think the fundamental difference is elsewhere. For me as the GM the biggest difference was that predetermined fiction couldn't be used to determine success or failure in Blades, whereas in D&D that's something we are constantly asked to do. That said predetermined fiction was still used to determine position and effect, but the difference between using it to determine success vs position and effect does create very different dynamics. I'd suggest one common lens of viewing RPG play through is to view it from the perspective of mechanical simulation. That's the lens that begets quantum ogre's and such. I don't think it's a great lens, but its a lens. [/QUOTE]
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