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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8935890" data-attributes="member: 42582"><p>What aversion?</p><p></p><p><a href="https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/" target="_blank">Here</a> you can read my actual play posts for my current Torchbearer campaign, which uses map-and-key to constrain framing (in the Adventure phrase) and also to constrain aspects of resolution (mostly "We move . . . " and "We look . . .").</p><p></p><p>It's not an <em>aversion</em> to point out that it is not the only way to do RPGing. Nor to point out that many RPGers who are mostly familiar with D&D can struggle to grasp RPGs that don't rely on map-and-key for framing or resolution.</p><p></p><p>I don't follow this at all. AD&D, 4e D&D, Classic Traveller, Burning Wheel, Torchbearer - all have different sorts of "hardcoded" rules for PC creation. None involves a map or a key. They tend to involve lists, and various rules for how options are chosen from those lists.</p><p></p><p>I'm not sure what sort of "clever disguise" you have in mind.</p><p></p><p><a href="https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834" target="_blank">I used a published adventure in Torchbearer</a>: The Tower of Stars from the Cartographer's Compendium. It has a map and a key, which are used in framing and resolution as I described above.</p><p></p><p><a href="https://www.enworld.org/threads/session-report-apect-of-vecna-defeated-demon-bargained-with.355600/" target="_blank">I adapted a Robin Laws Hero Wars scenario to 4e D&D</a> - The Demon of the Red Grove. The published scenario does not include a map or a key. Nor did my 4e adaptation.</p><p></p><p>By "character" do you mean "player"?</p><p></p><p>As I posted upthread, I have no idea what RPG you think you are describing via "Rationale". Are you able to give an example?[/url]</p></blockquote><p></p>
[QUOTE="pemerton, post: 8935890, member: 42582"] What aversion? [url=https://www.enworld.org/threads/torchbearer-2e-actual-play-of-this-awesome-system.691233/]Here[/url] you can read my actual play posts for my current Torchbearer campaign, which uses map-and-key to constrain framing (in the Adventure phrase) and also to constrain aspects of resolution (mostly "We move . . . " and "We look . . ."). It's not an [i]aversion[/i] to point out that it is not the only way to do RPGing. Nor to point out that many RPGers who are mostly familiar with D&D can struggle to grasp RPGs that don't rely on map-and-key for framing or resolution. I don't follow this at all. AD&D, 4e D&D, Classic Traveller, Burning Wheel, Torchbearer - all have different sorts of "hardcoded" rules for PC creation. None involves a map or a key. They tend to involve lists, and various rules for how options are chosen from those lists. I'm not sure what sort of "clever disguise" you have in mind. [url=https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834]I used a published adventure in Torchbearer[/url]: The Tower of Stars from the Cartographer's Compendium. It has a map and a key, which are used in framing and resolution as I described above. [url=https://www.enworld.org/threads/session-report-apect-of-vecna-defeated-demon-bargained-with.355600/]I adapted a Robin Laws Hero Wars scenario to 4e D&D[/url] - The Demon of the Red Grove. The published scenario does not include a map or a key. Nor did my 4e adaptation. By "character" do you mean "player"? As I posted upthread, I have no idea what RPG you think you are describing via "Rationale". Are you able to give an example?[/url] [/QUOTE]
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