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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="JAMUMU" data-source="post: 8935938" data-attributes="member: 7035709"><p>The extreme polarisation that emerges out of the attempt to criticise RPGs is worthy of criticism in its own right.</p><p></p><p>Any one game can do both. My Burning Wheel game is largely propelled by using the GM principles in the book. But sometimes it makes sense to make a map, and key it, and that session or three moves to a "map and key" mode of play. </p><p></p><p>When I ran my 5e sandbox game, the main focus was on a map and key approach. But sometimes - when it seemed appropriate - it made sense to draw on more "storygame" approaches to doing things.</p><p></p><p>This is the beauty of the hobby, and of the games we play. When it devolves to the level of "rival schools" facing off against each other, criticism collapses and we'd be as well retreating back into a "lolelfgameswhocares" corner and just doing whatever makes us happy.</p></blockquote><p></p>
[QUOTE="JAMUMU, post: 8935938, member: 7035709"] The extreme polarisation that emerges out of the attempt to criticise RPGs is worthy of criticism in its own right. Any one game can do both. My Burning Wheel game is largely propelled by using the GM principles in the book. But sometimes it makes sense to make a map, and key it, and that session or three moves to a "map and key" mode of play. When I ran my 5e sandbox game, the main focus was on a map and key approach. But sometimes - when it seemed appropriate - it made sense to draw on more "storygame" approaches to doing things. This is the beauty of the hobby, and of the games we play. When it devolves to the level of "rival schools" facing off against each other, criticism collapses and we'd be as well retreating back into a "lolelfgameswhocares" corner and just doing whatever makes us happy. [/QUOTE]
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