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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8936039" data-attributes="member: 42582"><p>I think it's helpful to focus on particular RPGs, or at least similarity-classes of RPG.</p><p></p><p>The sort of thing you (Staffan) describe could happen in Burning Wheel ("Intent: I want to find a gap in the guard patrol; Task: I stake out the warehouse, loitering across the road with my cap pulled low over my face; Resolution: test Observation FoRKing in Inconspicuous, Disguise, and Warehouse-wise). It could also happen in Marvel Heroic RP ("I'm a Covert specialist: I spy on the warehouse to work out where the gap is in their security schedule" "Cool, spend a PP to create a Warehouse Security Weakness Resource").</p><p></p><p>But it probably wouldn't happen like that in Apocalypse World. The player declares "I try to identify gaps in the security schedule without getting caught or shot!" The GM replies "OK, you're loitering across the way from the warehouse, when a guard comes up to you and asks what your business is!" (That's a soft move, putting the PC in a spot.) The player replies "This seems like a charged situation - I read it" and makes the required throw. Suppose they get 7+, the GM has to answer one of the listed questions truthfully. Suppose the player asks "Where's my way in?" or perhaps "What's my enemy's true position?", well now the player probably has knowledge of a weak spot. But that doesn't mean it was authored by them. I mean, it could be - the GM could go "Ok, you've been staking this place out for a while now, what way in have you discovered?", but the GM's not obliged to do that. They could narrate their own thing.</p><p></p><p>And of course, once the situation's been read the GM is probably going to come back to the fact that there's a guard there asking the PC what their business is!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8936039, member: 42582"] I think it's helpful to focus on particular RPGs, or at least similarity-classes of RPG. The sort of thing you (Staffan) describe could happen in Burning Wheel ("Intent: I want to find a gap in the guard patrol; Task: I stake out the warehouse, loitering across the road with my cap pulled low over my face; Resolution: test Observation FoRKing in Inconspicuous, Disguise, and Warehouse-wise). It could also happen in Marvel Heroic RP ("I'm a Covert specialist: I spy on the warehouse to work out where the gap is in their security schedule" "Cool, spend a PP to create a Warehouse Security Weakness Resource"). But it probably wouldn't happen like that in Apocalypse World. The player declares "I try to identify gaps in the security schedule without getting caught or shot!" The GM replies "OK, you're loitering across the way from the warehouse, when a guard comes up to you and asks what your business is!" (That's a soft move, putting the PC in a spot.) The player replies "This seems like a charged situation - I read it" and makes the required throw. Suppose they get 7+, the GM has to answer one of the listed questions truthfully. Suppose the player asks "Where's my way in?" or perhaps "What's my enemy's true position?", well now the player probably has knowledge of a weak spot. But that doesn't mean it was authored by them. I mean, it could be - the GM could go "Ok, you've been staking this place out for a while now, what way in have you discovered?", but the GM's not obliged to do that. They could narrate their own thing. And of course, once the situation's been read the GM is probably going to come back to the fact that there's a guard there asking the PC what their business is! [/QUOTE]
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