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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Campbell" data-source="post: 8936101" data-attributes="member: 16586"><p>There are a lot of reasons to prefer map and key play. I personally really enjoy it in the trad games I play. That puzzle solving dynamic can be a lot of fun for me personally. So can the ability to have those slice of life moments when time and pacing allows.</p><p></p><p>How we talk about this stuff matters though. No one's preferences are wrong. In all cases we are talking about games that are fundamentally contrived. How we arrive at those contrivances is different, but no form of play is more organic or real than another. It might feel that way to an individual, but in the spirit of this thread if we are to show empathy for each other we should remember that treating someone else's play like it is less real or legitimate is probably something we should avoid.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8936101, member: 16586"] There are a lot of reasons to prefer map and key play. I personally really enjoy it in the trad games I play. That puzzle solving dynamic can be a lot of fun for me personally. So can the ability to have those slice of life moments when time and pacing allows. How we talk about this stuff matters though. No one's preferences are wrong. In all cases we are talking about games that are fundamentally contrived. How we arrive at those contrivances is different, but no form of play is more organic or real than another. It might feel that way to an individual, but in the spirit of this thread if we are to show empathy for each other we should remember that treating someone else's play like it is less real or legitimate is probably something we should avoid. [/QUOTE]
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