Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8936265" data-attributes="member: 42582"><p>I personally think this significantly overstates the difficulty of the task.</p><p></p><p>Yesterday, while waiting for a friend to arrive, I was talking with another friend about the differences between Torchbearer and Burning Wheel. We made a few cogent observations - eg about the way characters can and can't develop, about the way artha can be earned in the different systems, in my case about the way BW supports a type of intense and almost intimate play that TB doesn't, based on the different approaches the two systems adopt towards PC build, framing and resolution.</p><p></p><p>For instance, one of my favourite moments in BW play is when my PC Thurgon persuaded his sidekick Aramina to mend his armour. This was resolved as a Duel of Wits. For this to really carry weight in a RPG, there have to be a number of system features:</p><p></p><p style="margin-left: 20px">*The system has to track and care about damage to armour;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The system has to have a meaningful system for repairing that damage, where ability matters (in BW this is the Mending skill on the PC sheet);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The system has to have a satisfactory way to resolve the argument about whether or not to mend the armour (in BW this is Duel of Wits);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The whole discussion has to <em>matter</em>, in a thematic or emotional sense, so that it is meaningful rather than just indulgent or piddling around to spend time on it (in BW this heft is provided by the relevant Beliefs, which in this case weren't about armour or mending but each character's Belief about their relationship to the other).</p><p></p><p>We can then see that Torchbearer has the first two, but downplays the prospect of PvP arguments by giving these a high cost in the game's action economy, and also doesn't have the fourth feature - TB doesn't encourage character-to-character relationship as the content of Beliefs, where as these are the bread and butter of BW.</p><p></p><p>Reflecting now on my conversation of yesterday, the only other RPG I can think of at the moment that would support the argument about armour repair is MHRP/Cortex+ Heroic, which can handle damage to gear (this is s stepped down trait), and has a system for repairing that damage (ie restoring a stepped down trait), and can resolve PvP easily enough (complications or emotional stress will do the job), and can make it <em>matter</em> in terms of character milestones.</p><p></p><p>The point of this post is to show that critical analysis of RPGs seems to me to be not that hard.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8936265, member: 42582"] I personally think this significantly overstates the difficulty of the task. Yesterday, while waiting for a friend to arrive, I was talking with another friend about the differences between Torchbearer and Burning Wheel. We made a few cogent observations - eg about the way characters can and can't develop, about the way artha can be earned in the different systems, in my case about the way BW supports a type of intense and almost intimate play that TB doesn't, based on the different approaches the two systems adopt towards PC build, framing and resolution. For instance, one of my favourite moments in BW play is when my PC Thurgon persuaded his sidekick Aramina to mend his armour. This was resolved as a Duel of Wits. For this to really carry weight in a RPG, there have to be a number of system features: [indent]*The system has to track and care about damage to armour; *The system has to have a meaningful system for repairing that damage, where ability matters (in BW this is the Mending skill on the PC sheet); *The system has to have a satisfactory way to resolve the argument about whether or not to mend the armour (in BW this is Duel of Wits); *The whole discussion has to [i]matter[/i], in a thematic or emotional sense, so that it is meaningful rather than just indulgent or piddling around to spend time on it (in BW this heft is provided by the relevant Beliefs, which in this case weren't about armour or mending but each character's Belief about their relationship to the other).[/indent] We can then see that Torchbearer has the first two, but downplays the prospect of PvP arguments by giving these a high cost in the game's action economy, and also doesn't have the fourth feature - TB doesn't encourage character-to-character relationship as the content of Beliefs, where as these are the bread and butter of BW. Reflecting now on my conversation of yesterday, the only other RPG I can think of at the moment that would support the argument about armour repair is MHRP/Cortex+ Heroic, which can handle damage to gear (this is s stepped down trait), and has a system for repairing that damage (ie restoring a stepped down trait), and can resolve PvP easily enough (complications or emotional stress will do the job), and can make it [i]matter[/i] in terms of character milestones. The point of this post is to show that critical analysis of RPGs seems to me to be not that hard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top