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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8936339" data-attributes="member: 6696971"><p>A couple of clarifiers (though I'm not sure this will put us in the same camp):</p><p></p><p>* When I'm talking about "guesswork", I'm adding an implicit "blind" to it. Basically, "guesswork where the decision being made is consequential but not meaningful because the player is neither capable of building out a base of inference nor drawing upon a suite of knowledge/resources to inform their line of play." As such, I'm talking about instances where <strong>the chosen</strong> <strong>line of play in question is</strong> <strong>unmoored from any indexing of skill</strong> (both in the way it impacts the present gamestate and the throughline of the gamestate); you cannot contrast it against an alternative chosen line of play and say "<em>yeah...should have seen that coming</em>" or "<em>should have made that move/charted that course instead</em>."</p><p></p><p>* This "blind guesswork" might come up (<em>go right at the fork instead of left</em>) but it is both (a) rare that this type of uninformed decision governs play and (b) the stakes of such stray uninformed decisions aren't sufficient to perturb the gamestate brutally (death traps that are unrecoverable, nigh-unrecoverable, or the only way to recover is by spending resources that dramatically impact the course of the delve/crawl). Putting it together, <strong>significantly consequential yet uninformed lines of play/decisions are somewhere between extreme anomalies or fundamentally don't occur</strong>.</p><p></p><p>If you find yourself still shaking your head in disagreement, then we're at a <shake hands> and "good thing we aren't at the same table" crossroads [USER=22779]@Hussar[/USER] !</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8936339, member: 6696971"] A couple of clarifiers (though I'm not sure this will put us in the same camp): * When I'm talking about "guesswork", I'm adding an implicit "blind" to it. Basically, "guesswork where the decision being made is consequential but not meaningful because the player is neither capable of building out a base of inference nor drawing upon a suite of knowledge/resources to inform their line of play." As such, I'm talking about instances where [B]the chosen[/B] [B]line of play in question is[/B] [B]unmoored from any indexing of skill[/B] (both in the way it impacts the present gamestate and the throughline of the gamestate); you cannot contrast it against an alternative chosen line of play and say "[I]yeah...should have seen that coming[/I]" or "[I]should have made that move/charted that course instead[/I]." * This "blind guesswork" might come up ([I]go right at the fork instead of left[/I]) but it is both (a) rare that this type of uninformed decision governs play and (b) the stakes of such stray uninformed decisions aren't sufficient to perturb the gamestate brutally (death traps that are unrecoverable, nigh-unrecoverable, or the only way to recover is by spending resources that dramatically impact the course of the delve/crawl). Putting it together, [B]significantly consequential yet uninformed lines of play/decisions are somewhere between extreme anomalies or fundamentally don't occur[/B]. If you find yourself still shaking your head in disagreement, then we're at a <shake hands> and "good thing we aren't at the same table" crossroads [USER=22779]@Hussar[/USER] ! [/QUOTE]
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