Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8936911" data-attributes="member: 42582"><p>Does anyone not realise that there are both obvious and subtle differences between "just in time" and pre-authored fiction?</p><p></p><p>I don't think anyone in this thread is confused about the difference between playing Keep on the Borderlands (as presented in module B2) or Tomb of Horror (as presented in module S1) compared to playing a session of Burning Wheel or Blade in the Dark.</p><p></p><p>One obvious difference is that B2 and S1 both present some pre-authored fiction which is (at the start of play) secret to the GM, and that is intended to serve as a constraint on both framing and resolution in some reasonably familiar ways: it regulates the geographical elements of both framing and resolution ("I move . . ." "I peek around the corner . . ." etc); it provides answers to action declarations like "I look for . . ." or "What do I see when . . ."; it thus creates a framework or structure which the players can explore and come to know by means of action declarations such as the ones I've just outlined.</p><p></p><p>At least in my experience, this sort of play procedure is not a prominent part of Burning Wheel play. Typically the answer to a question like "What do I see when . . ." is generated "just in time" by drawing on cues and signals (and mood and whim) that are not found in a pre-authored set of notes including a map and its key. (In this way it more closely resembles how a fight between the PCs and some Orcs might be resolved in a typical play through of B2.)</p><p></p><p>But one thing that isn't different in either case is that the imaginary stuff is imaginary. Which is what I took [USER=6785785]@hawkeyefan[/USER]'s point to be.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8936911, member: 42582"] Does anyone not realise that there are both obvious and subtle differences between "just in time" and pre-authored fiction? I don't think anyone in this thread is confused about the difference between playing Keep on the Borderlands (as presented in module B2) or Tomb of Horror (as presented in module S1) compared to playing a session of Burning Wheel or Blade in the Dark. One obvious difference is that B2 and S1 both present some pre-authored fiction which is (at the start of play) secret to the GM, and that is intended to serve as a constraint on both framing and resolution in some reasonably familiar ways: it regulates the geographical elements of both framing and resolution ("I move . . ." "I peek around the corner . . ." etc); it provides answers to action declarations like "I look for . . ." or "What do I see when . . ."; it thus creates a framework or structure which the players can explore and come to know by means of action declarations such as the ones I've just outlined. At least in my experience, this sort of play procedure is not a prominent part of Burning Wheel play. Typically the answer to a question like "What do I see when . . ." is generated "just in time" by drawing on cues and signals (and mood and whim) that are not found in a pre-authored set of notes including a map and its key. (In this way it more closely resembles how a fight between the PCs and some Orcs might be resolved in a typical play through of B2.) But one thing that isn't different in either case is that the imaginary stuff is imaginary. Which is what I took [USER=6785785]@hawkeyefan[/USER]'s point to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top